Okay since no one responded to my original comment, I guess I'll chime back in.

Quote Originally Posted by pepero View Post
The amount of gil being removed from the server is more than what is being introduced.
For the sake of argument, let's say that this assumption (because that's what it is without any sort of evidence or study) is true. Not picking on you pepero, you're just the most recent as of when I started typing this.

Is the cause because players are spending too much gil on repair/tele/MW, or is it because they're not making enough to compensate for what they spend? In either case, it's not the game's fault (read: not "bad design" as some have said) that money is being lost, it's the players' fault for spending too much gil. People want to talk about simple economics, this is it: don't spend more than you make.

Many/most of you have real life jobs. You spend money on necessities and frivolities. Do you then complain to your bosses or the government that you don't have enough money left over? Do you say the world is broken because you don't make enough money? No, you spend less or you're constantly broke, and you find ways to make more money while spending less of it.

There is no evidence to suggest that there is anything wrong with the economy or the way it's setup, or to believe that it's not working as intended, however, it will take time for players (and prices) to adjust to it. The game just came out. If everyone, on all servers, were broke already then I'd say you have cause for alarm.

The players need to adjust to the game, not the other way around.