Still over your head I'm afraid. Good try though.
Do you know why it is illegal to burn Money IRL? It is illegal because you are taking that money out of circulation. Hence out of the economy. Only the Government has the right to burn money, which happens with older bills in circulation, as the Government keeps track of what was burnt and reprints new bills to replace them.
Anyway to get to my point, As of right now, purchases from NPC, transportation from Chocobo Porter, airships, teleports is essentially like burning money.
An easy way to put it would be. If you spend $100 at the store, the store will use that $100 to buy more product, or pay its employees, who will use it to pay for other services, so on and so forth. You used $100, but it remains in the economy.
However, as of right now, if you spend 100 gil to hire a chocobo porter. The gil goes to the NPC, whom, if I may add, will NOT be purchasing anything from the MarketBoards. In essence, the NPC burns the gil or flushes it down the drain. Hence, Gil Sink.
Imagine if Chocobo Porter is used 10,000 times a day. That would be 1,000,000 gil that is going out of circulation per day.
Obviously, riding/using Teleports and Chocobo Porters are voluntary, but how many players on the server would rather run everywhere? How many players are oblivious to the "Gil Sinks/Burning"?
What is be argued in this thread is, is there enough renewable gil coming in from fates / levequest per server to even out the 1,000,000 gil being taken out?
I'm not sure what the answer will be, but SE should have a plan for a solution.
Whether it would be to re-distribute the gil as bonuses in Fates/Levequests, having GMs buy items from the MarketBoards with generated gil, or some stimulus gil to all players?
We will have to see what SE decides to do.


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