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  1. #381
    Player
    Tigerwong's Avatar
    Join Date
    Aug 2013
    Posts
    87
    Character
    Tiger Wong
    World
    Tonberry
    Main Class
    Gladiator Lv 50
    5% is not a real number. If everythings sells at 200k, the tax is 10k (5%), which makes your daily leves income negligable. It will take 3 players full daily leves to compensate the economy loss for one transaction. It continues on and eventually everyone is so poor that things sell only at 20 gil. Now the tax is 1 Gil (5%), and a full daily leve income from one single player is equivalent to the economy loss from 3000 market board transactions. That's just two extreme cases to show that the market is always capable of balancing it self.

    I was about to say that lowering repair bills should solve the problem but as I read on, it seemed that there is a way to repair without gil? Or with minimum gil? I'm not sure I just level 33.

    P.S. I really want to supress myself, but really >>> I REALLY HOPE ALL THE PEOPLE POSTING SIMILAR WORDINGS TO "PROFIT" OR "GAIN" OR "MAKING MONEY", PLEASE. DON'T BE IN MY FUTURE SERVER / FC. I DON'T WANT DUMB PEOPLE IN MY RAID, YOU'RE GONNA WIPE US ALL.
    (2)
    Last edited by Tigerwong; 09-06-2013 at 01:23 PM.

  2. #382
    Player
    Kallera's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,160
    Character
    Etoile Kallera
    World
    Mateus
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Endigiont View Post
    As others have said they have crafting and gathering classes to make gil(Not gold). I've been leveling botanist and miner and been making bank.
    Thing is what sustains the profits of the players in the long term? I'm thinking more and more of this as I continue to see paltry returns of gil for my activities. Some of them that usually return enough for my repairs now (storming beastmen strongholds) are now done with only vendor trash, on some of the mobs. Even many of the mobs that traditionally dropped gil no longer do more than 1-2. Teleporting is also looking less and less palatable since I finished the main story.

    The beast men don't even have the luxury of their our currency, and that's an item! D:

    I realize the concern of rmt, but think also about the costs of adventuring. Costs that could be allayed with dark matter, but the restrictions and fixed cost currently makes it not promising
    (0)
    Last edited by Kallera; 09-06-2013 at 01:27 PM.

  3. #383
    Player
    Endigiont's Avatar
    Join Date
    May 2012
    Location
    Ul'dah
    Posts
    181
    Character
    En Digi
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    Personally I don't see a problem I'd rather have this than inflation and you'd be surprised at how much gil enters the economy each day.
    (2)

  4. #384
    Player
    Kallera's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,160
    Character
    Etoile Kallera
    World
    Mateus
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Endigiont View Post
    Personally I don't see a problem I'd rather have this than inflation and you'd be surprised at how much gil enters the economy each day.
    Would you risk the duty finder with your level 50 character if you knew you could be looking at several k in repair should it go wrong? Would you stick around a party that Looked like it could fail. This could become a source of contention socially and discourage assisting others.
    (5)

  5. #385
    Player
    Azurewind's Avatar
    Join Date
    Aug 2013
    Posts
    4
    Character
    Venzen Arados
    World
    Ultros
    Main Class
    Pugilist Lv 31
    Quote Originally Posted by Endigiont View Post
    Personally I don't see a problem I'd rather have this than inflation and you'd be surprised at how much gil enters the economy each day.

    Tell us then the multitude of ways that gil enters the economy in any meaningful way besides questing, which is limited, comparable to the greater multitude of sinks that exist.

    Quote Originally Posted by Endigiont View Post
    As others have said they have crafting and gathering classes to make gil(Not gold). I've been leveling botanist and miner and been making bank.
    180 posts and you missed the mark by a country mile.

    "As others have said" the problem is not becoming rich yourself. I'm sure everyone here is glad to hear about your personal wealth. Unfortunately that isn't the conversation at hand here.

    The problem is the scarcity of ways new gil is introduced into the economy. Crafting, gathering, and selling to other players transfers existing gil and does not apply as a solution.
    (1)
    Last edited by Azurewind; 09-06-2013 at 01:56 PM.

  6. #386
    Player
    Keyln's Avatar
    Join Date
    Mar 2011
    Posts
    307
    Character
    Samantha Smith
    World
    Excalibur
    Main Class
    Pugilist Lv 80
    Getting back to the heart of the issue, there are a few reasons why there is a tremendous gil deficit in the game right now.

    1) Transportation costs have gone up - In 1.0, the only transportation cost was the airship to go from one city to another, as well as the option to set a home point at a crystal for a fee. In ARR, this changed so that any transportation costs money, whether by chocoport, airship, or teleport. It's impossible to enter or leave Limsa without spending at least 200 gil.

    2) Repairs - Used to be that Dark Matter, the stuff used to repair gear, was harvestable with a botanist or a miner. However, right before EA, they decided to remove this, thus creating one of the biggest gil sinks in the game. Whether a player goes to the NPC or buys Dark Matter to repair gear, it still costs a great deal of gil.

    3) Limited gil fountains - In the race to get up level 50 (or just doing the main story quest line) there are tons of Allegan pieces one can sell to get a nice nest egg of about 300k gil. However, those quests can only be done once per character, and the only real way to get money is to roll an alt and do the quests all over again, or do low level dungeons where one can get pieces from chests. However, right now, the distribution of those pieces is a bit screwy (one person opens a chest, another person gets ALL of the pieces).

    There are a few things that SE can do to remedy the situation.

    1) Reintroduce farmable Dark Matter. This would go a long way in shrinking that large gil sink.

    2) Adjust transportation prices. This includes removing the cost of the ferry so people can go in and out of Limsa for free, just like Gridania and Ul'dah.

    3) Increase the drops of Allegan pieces. Fix the rather weird distribution of pieces in dungeons, and maybe add in additional sources, such as at the end of dungeon and primal fights.

    Repeatable quests and leves might help, but only if the reward can outweigh the repair costs.
    (2)

  7. #387
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Shiyo View Post
    6 leve quests per day is basically your allowance of "How much can I play today before my repairs outweight the gil I gained from my leves".
    Gather the mats, craft fresh gear, no gil wasted on repair

    Maybe SE can bring back Dark Matter as a consolation prize.
    You get the uber new gear after a boss fight or Dark Matter
    (0)
    Last edited by Felis; 09-06-2013 at 02:40 PM.

  8. #388
    Player
    SuperChris's Avatar
    Join Date
    Sep 2013
    Posts
    27
    Character
    Tenko Leafgreen
    World
    Zalera
    Main Class
    Pugilist Lv 90
    39 pages in and there are still posts that think the subject is personal finance rather than macroeconomics.

    I do agree that, ignoring quest (not levequest, but regular quests) rewards since they are a non-renewable resource, there does appear to be more money leaving the economy through sinks than is entering it.

    I, however, feel that rather than adding another gil fountain, the situation would best be remedied by fixing what appear (to me, at least) to be the two worst gilsinks.

    1. Either make the ferry to Limsa Lominsa free, or add a bridge so we can walk there. Really, it's kind of ridiculous that there's a gate fee for one of the starter towns, especially with 6 guilds headquartered there.

    (Gah, stupid posting limits are kind of draconian - on to part 2)
    (2)

  9. #389
    Player
    SuperChris's Avatar
    Join Date
    Sep 2013
    Posts
    27
    Character
    Tenko Leafgreen
    World
    Zalera
    Main Class
    Pugilist Lv 90
    2. Make it possible to gather dark matter, and to repair other people's gear. Besides, there's a lot of people in this forum who have repeatedly said that the best gear is dungeon drops and so you don't need crafted gear - enabling gathering glasses to get dark matter, and crafting classes to repair other people's gear, would go a long way towards increasing their relative relevancy.

    On second thought, dungeon rewards should probably be increased to where you will, on average, break even on each run when it comes to repairs if you pay an npc to do them. If someone feels that running dungeons and raids is fun and that crafting isn't, then by all means, let's not force them to pick up a craft to get by - and this is coming from someone who's sunk most of their levels so far into DoL and DoH classes. The great thing is that this is a game, not reality; and it ought to be fun for everyone. You play it to escape reality for a while, not to treat it as a second job.
    (2)

  10. #390
    Player
    DukeGr's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    149
    Character
    Ralkon Kon'lai
    World
    Shiva
    Main Class
    Marauder Lv 60
    I guess that mobs dont drop gil as a countermeasure to bot farmers, what they could do to easily fix this and keep the economy stable, reward approx 1k gil per leave at 50, that will net 6k gil daily. Fix the dungeon loot to drop silver/gold allagans and distribute them evenly to the group instead of the occasional tin/bronze from endgame instances, another 2k Gil per run. This will balance things out for teleporting and repairing without making everyone rich fast while keeping it a bot-safe environment.
    (1)

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