As others have said they have crafting and gathering classes to make gil(Not gold). I've been leveling botanist and miner and been making bank.

As others have said they have crafting and gathering classes to make gil(Not gold). I've been leveling botanist and miner and been making bank.



Thing is what sustains the profits of the players in the long term? I'm thinking more and more of this as I continue to see paltry returns of gil for my activities. Some of them that usually return enough for my repairs now (storming beastmen strongholds) are now done with only vendor trash, on some of the mobs. Even many of the mobs that traditionally dropped gil no longer do more than 1-2. Teleporting is also looking less and less palatable since I finished the main story.
The beast men don't even have the luxury of their our currency, and that's an item! D:
I realize the concern of rmt, but think also about the costs of adventuring. Costs that could be allayed with dark matter, but the restrictions and fixed cost currently makes it not promising
Last edited by Kallera; 09-06-2013 at 01:27 PM.
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