Results -9 to 0 of 683

Threaded View

  1. #11
    Player Scerick's Avatar
    Join Date
    Feb 2013
    Posts
    51
    Character
    Scerick Aetherstorm
    World
    Leviathan
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Poyayan View Post
    Ok, let me spell it out. I believe crafters will make more gil off the system ( not players ) going forward than non crafters. So, the way for non crafters to make gil is either hunt for the most profitable drops that crafters need. Or straight up, the most profitable drops I can sell back to the vendors. Everyone seems to forget that we can sell drops back to NPC vendors. That is a way to get gil back into the FF14 world. Keep in mind, the most profitable drops don't necessary mean the most expensive drops.
    1) Money has to come from somewhere that isn't a player before crafters can use it to buy materials farmed by other players.
    2) It costs money to farm, just attacking or mining/gathering causes damage to durability.
    3) So I'm supposed to sell the drops from level 50 mobs that sell for 1-4 gil to a vendor to pay for my repairs from farming and my repairs from hard modes/raids?

    Do you even play the same game we do?

    Quote Originally Posted by Poyayan View Post
    1) yes, crafters have a way to do that.
    2) Sure, thats why I say the most profitable drops is not necessary the most expensive drops. Maybe things you can kill naked are the best drops :P
    3) I didn't say every drop is profitable or worthwhile to do.

    So, bottonline is, we have to want and see. It is pointless to debate. Just look at prices for items. If they drop , it is deflation. If they increase, it is inlfation. Deflation and inflation are ok as long as they settle down at a certain level.

    1) Crafters have a way to generate money to buy materials from other players? Really? Are you even reading what you're typing? There has to be a flow of gil from an NPC source to pay for the gil sinks in the game.
    2) There are no mob drops in the game that sell for more than single digits to vendors. This has been discussed at length as a way to curb gil sellers.
    3) See #2.

    And prices are dropping, by the hour even. Market deflation is already happening on non-legacy servers.
    (3)
    Last edited by Scerick; 09-06-2013 at 08:37 AM.