Quote Originally Posted by Cycloptichorn View Post
..snip...
The useless banter that does nothing is when you say things like "I don't think you have enough knowledge of economics to understand it."

In your earlier post, you said significant money is made from QUESTS, which nobody is disputing, but those quests are limited. LEVEQUESTS only can generate 3k gil per day. How much repair cost can you generate per day? More than 3k at end game.

99% "new" Gil comes from non-repeating quests. If a new player has exhausted their quest, where do they now get their Gil from? New players, of course! Great, now when that new player runs out of quests, where do they get Gil from? New players. Except now you have the existing players that still need Gil to play and now need additional new players to give them Gil(from AH and whatever), and the pattern goes on and on exponentially.

The only way this model works if the amount of old players QUIT at the rate that new players START.