Okay, you're rapidly losing any respect I might have had, regarding your economic knowledge. Nothing I wrote was 'useless banter' at all.
My point stands: you can never run out of quests, which is what you said. You will always get, at the very least, 6 new quests a day to do. Even at 3k gil per day, that's still a tremendous amount of money being added into the economy, every day, by all the players doing them. You are, as I said earlier, really underestimating how much this adds up to.No, you can only do 6 levequests per day and each reward just around 500 gil end game, which amounts to around 3000 gil per day.
Didn't you just say that? I'm pretty sure you did, and you were wrong. Ergo, no matter what, no player will ever run out of the ability to continue to take actions that add money into the world economy. They might have to wait a few hours for their leve allocation to renew, but that's not material to our discussion, which is of the long-term economy and adding money into it.How many times can you repeat a quest? Zero.
This is an empty assertion on your part. I challenge you to provide a single shred of evidence to back it up.Please just make your point, stop with the useless bantering. The ACTUAL point is WORLD money supply. For every new player that is playing for the first time, compounds the problem further because they will also need to play which requires Gil. You have 1 million consumers producing enough to sustain 900k, adding another 10 million consumers will not solve this problem.
And I have been talking about the world money supply, and what adds to it; that's exactly what my last post was about. But I don't think you have enough knowledge of economics to understand it.
Yes, and then you get them right back. And sooner or later, you'll take a day off, and then you'll have a lot to do. The point is that no character, no matter what their level, will ever reach the point where they cannot add money into the economy any longer.
Edited in:
That's not banter, at all. It's a warning to others that you aren't providing arguments that are either logically sound or backed by evidence. It wasn't intended for you at all.The useless banter that does nothing is when you say things like "I don't think you have enough knowledge of economics to understand it."
There's no difference between Quests and LeveQuests. From an economic point of view, they are exactly the same.
Another evidence-less assertion. Do you have anything to back up these constant statements of yours? No? You going to admit that you don't have any evidence?99% "new" Gil comes from non-repeating quests.
If you did all 6 leves a day, every day, for a year, at top level, you're pumping a million gil into the economy per year. Irrespective of other quests, Allaghan pieces, or rewards you get along the way.
The 'model' you suggest is faulty at its' core, as it really underestimates both the amount of money new players produce into the economy and the amount of money that levequests produce over time.
Someone downthread writes:
Unless someone has actual proof of this, I'm forced to conclude that this is an empty assertion driven mostly by those who seek to enrich themselves in the game without putting in actual work to do so.The point of this thread is new Gil generated < Gil sinks.