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  1. #1
    Player
    Cycloptichorn's Avatar
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    Sep 2011
    Location
    Ul'Dah
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    448
    Character
    The Cyclops
    World
    Cactuar
    Main Class
    Gladiator Lv 44
    More Gil leaves the world than Gil enters the world. Simple as that.
    Is there any independent confirmation of this? I doubt it.

    I think most here are drastically underestimating the amount of Gil given out every day as quest rewards. Especially when you add in Allaghan metal pieces. It really, really adds up over time. And the velocity of money within the system, once it's added in, is huge.

    I think it's pretty funny that a bunch of wannabe-economists here seem to think that SE didn't think about this, at all...
    (0)

  2. #2
    Player
    Stormbad's Avatar
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    Aug 2013
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    Character
    Stormbad Worldfire
    World
    Gilgamesh
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Cycloptichorn View Post
    Is there any independent confirmation of this? I doubt it.

    I think most here are drastically underestimating the amount of Gil given out every day as quest rewards. Especially when you add in Allaghan metal pieces. It really, really adds up over time. And the velocity of money within the system, once it's added in, is huge.

    I think it's pretty funny that a bunch of wannabe-economists here seem to think that SE didn't think about this, at all...
    Ok, somebody finally using some logic to counter, except your last sentence. So let me use logic to counter your logic.

    You are stating quests are a stable form of income. How many times can you repeat a quest? Zero. Once every player has exhausted their quests, what's the next thing to generate new Gil?

    Your turn.
    (3)

  3. #3
    Player
    Cycloptichorn's Avatar
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    Sep 2011
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    Ul'Dah
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    448
    Character
    The Cyclops
    World
    Cactuar
    Main Class
    Gladiator Lv 44
    Quote Originally Posted by Stormbad View Post
    How many times can you repeat a quest? Zero.
    100% wrong. There are tons of quests you can repeat; they're called Levequests. You can do them as many times as you like, and players who play for a long time will end up doing hundreds if not thousands of these quests. All of which add Gil to the economy.

    That was a rookie mistake, bro. You ought to be more careful about stuff like that if you're going to talk about the economy of the game as if you've put actual thought into it.

    Quests aren't a stable form of income for individual players, but that's not what we're talking about here; we're talking about increasing the money supply, not having a stable form of income. You've conflated two different topics, which is yet another rookie mistake. Those players who complain about not having a stable income are fools who rushed to the top and didn't bother to level their crafting or gathering classes. I make an excellent living in the game off of the things I produce.

    Once every player has exhausted their quests, what's the next thing to generate new Gil?

    Your turn.
    That can never happen. You can never exhaust all your quests, thanks to Levequests. What more, there is going to be a constant influx into the game, for years, of new players or new alts who will be running new quests. And each expansion is going to include new quests, new areas, new classes, new story scenarios, all of which are going to add money into the economy.

    Quote Originally Posted by Sneakaboo View Post
    People that sold items early on made a good amount of cash, but soon all prices drop.
    Repair costs/travel costs are higher than what you gain.
    All this means is that you're not good at making money. My repair/travel costs are far lower than what I gain via crafting and gathering. Far lower.

    It seems that many here want to be rich in this game without putting any actual work into it... talk about wanting 'easy mode!'
    (0)
    Last edited by Cycloptichorn; 09-06-2013 at 07:23 AM.

  4. #4
    Player Scerick's Avatar
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    Feb 2013
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    51
    Character
    Scerick Aetherstorm
    World
    Leviathan
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Cycloptichorn View Post
    100% wrong. There are tons of quests you can repeat; they're called Levequests. You can do them as many times as you like, and players who play for a long time will end up doing hundreds if not thousands of these quests. All of which add Gil to the economy.

    That was a rookie mistake, bro. You ought to be more careful about stuff like that if you're going to talk about the economy of the game as if you've put actual thought into it.



    That can never happen. You can never exhaust all your quests, thanks to Levequests. What more, there is going to be a constant influx into the game, for years, of new players or new alts who will be running new quests.
    Except levequests are finite (6 per day, FYI), have lower Gil rewards than quests, and have already been proven with extremely simple math to not be sufficient in maintaining repair/travel costs posts ago.

    Your move.

    Quote Originally Posted by Poyayan View Post
    You guys have to think about this.

    1) Square provide teleport, airship , chocobo and just plain walking for traveling. There is a reason for this. If teleport costs 0 gil, no one will use the other 3.

    2) Square also provide NPC repair and player repair. A duplicated function. Again, this is done for a reason.
    3) Also, players are able to sell the same thing on AH that normal vendor sells. That is done for a reason.

    What I am trying to say is : square is going to create a reason for you to use the player repairs, traveling on land instead of teleporting. The way to do that is make NPC related activities expensive.

    So, if you are not getting gil income after each dungeon run because you pop back to the NPC to get repair, well, that is by design too
    1) There is no way to travel to/from Limsa without spending gil.
    2) You can not repair other player's gear.
    3) Auction house transactions remove 5% of the sale.

    /facepalm
    (3)
    Last edited by Scerick; 09-06-2013 at 07:20 AM.

  5. #5
    Player
    Poyayan's Avatar
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    Sep 2013
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    10
    Character
    Poyayan Tak
    World
    Leviathan
    Main Class
    Conjurer Lv 21
    Quote Originally Posted by Scerick View Post
    Except levequests are finite (6 per day, FYI), have lower Gil rewards than quests, and have already been proven with extremely simple math to not be sufficient in maintaining repair/travel costs posts ago.

    Your move.



    1) There is no way to travel to/from Limsa without spending gil.
    2) You can not repair other player's gear.
    3) Auction house transactions remove 5% of the sale.

    /facepalm
    1) You are right, and you point? There are things which must cost gil.
    2) If you don't know how to get a player to help you repair, then I am not going into this issue.
    3) Yes , AH remove 5% of the sale. When you buy things from vendor, it is 100% gil off the system. See the difference?
    (0)

  6. #6
    Player
    Stormbad's Avatar
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    Aug 2013
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    121
    Character
    Stormbad Worldfire
    World
    Gilgamesh
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Poyayan View Post
    1) You are right, and you point? There are things which must cost gil.
    2) If you don't know how to get a player to help you repair, then I am not going into this issue.
    3) Yes , AH remove 5% of the sale. When you buy things from vendor, it is 100% gil off the system. See the difference?
    I am convinced you haven't played this game yet from your reply. How do you repair other player's soulbound gear?
    (2)

  7. #7
    Player
    Poyayan's Avatar
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    Sep 2013
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    10
    Character
    Poyayan Tak
    World
    Leviathan
    Main Class
    Conjurer Lv 21
    Quote Originally Posted by Stormbad View Post
    I am convinced you haven't played this game yet from your reply. How do you repair other player's soulbound gear?
    I don't disagree with you that some gears cannot be repaired by other players. Maybe top gear is not for every quest?

    =========

    Reach my post count and I will reply here.

    So you propose I do primal hard modes, and lair, in my non-soulbound tradeable - repairable by other players gear?


    Uhhhh...?
    I am saying that having everyone coming out with more gil in each quest might not be a must for FF14 eocnomy. You might have to do something else to finance your primal hard modes battle.

    What something else do you propose I do to finance my primal hard modes and Lair runs? That is the million gil question we're all concerned about!
    Ok, let me spell it out. I believe crafters will make more gil off the system ( not players ) going forward than non crafters. So, the way for non crafters to make gil is either hunt for the most profitable drops that crafters need. Or straight up, the most profitable drops I can sell back to the vendors. Everyone seems to forget that we can sell drops back to NPC vendors. That is a way to get gil back into the FF14 world. Keep in mind, the most profitable drops don't necessary mean the most expensive drops.

    1) Money has to come from somewhere that isn't a player before crafters can use it to buy materials farmed by other players.
    2) It costs money to farm, just attacking or mining/gathering causes damage to durability.
    3) So I'm supposed to sell the drops from level 50 mobs that sell for 1-4 gil to a vendor to pay for my repairs from farming and my repairs from hard modes/raids?

    Do you even play the same game we do?
    1) yes, crafters have a way to do that.
    2) Sure, thats why I say the most profitable drops is not necessary the most expensive drops. Maybe things you can kill naked are the best drops :P
    3) I didn't say every drop is profitable or worthwhile to do.

    So, bottonline is, we have to want and see. It is pointless to debate. Just look at prices for items. If they drop , it is deflation. If they increase, it is inlfation. Deflation and inflation are ok as long as they settle down at a certain level.
    (0)
    Last edited by Poyayan; 09-06-2013 at 08:26 AM.

  8. #8
    Player
    DrPancakes's Avatar
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    Aug 2013
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    48
    Character
    Dr Pancakes
    World
    Moogle
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Cycloptichorn View Post
    100% wrong. There are tons of quests you can repeat; they're called Levequests. You can do them as many times as you like, and players who play for a long time will end up doing hundreds if not thousands of these quests. All of which add Gil to the economy.

    That was a rookie mistake, bro. You ought to be more careful about stuff like that if you're going to talk about the economy of the game as if you've put actual thought into it.



    That can never happen. You can never exhaust all your quests, thanks to Levequests. What more, there is going to be a constant influx into the game, for years, of new players or new alts who will be running new quests.
    Every 12 hours I've exhausted my quests for 11.5 hours. Erm
    (0)

  9. #9
    Player
    Stormbad's Avatar
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    Aug 2013
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    121
    Character
    Stormbad Worldfire
    World
    Gilgamesh
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Cycloptichorn View Post
    100% wrong. There are tons of quests you can repeat; they're called Levequests. You can do them as many times as you like...

    That was a rookie mistake, bro.
    No, you can only do 6 levequests per day and each reward just around 500 gil end game, which amounts to around 3000 gil per day.

    Quote Originally Posted by Cycloptichorn View Post
    Quests aren't a stable form of income for individual players, but that's not what we're talking about here; we're talking about increasing the money supply, not having a stable form of income...
    Please just make your point, stop with the useless bantering. The ACTUAL point is WORLD money supply. For every new player that is playing for the first time, compounds the problem further because they will also need to play which requires Gil. You have 1 million consumers producing enough to sustain 900k, adding another 10 million consumers will not solve this problem.
    (0)

  10. #10
    Player
    Cycloptichorn's Avatar
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    Sep 2011
    Location
    Ul'Dah
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    448
    Character
    The Cyclops
    World
    Cactuar
    Main Class
    Gladiator Lv 44
    Okay, you're rapidly losing any respect I might have had, regarding your economic knowledge. Nothing I wrote was 'useless banter' at all.

    No, you can only do 6 levequests per day and each reward just around 500 gil end game, which amounts to around 3000 gil per day.
    My point stands: you can never run out of quests, which is what you said. You will always get, at the very least, 6 new quests a day to do. Even at 3k gil per day, that's still a tremendous amount of money being added into the economy, every day, by all the players doing them. You are, as I said earlier, really underestimating how much this adds up to.

    How many times can you repeat a quest? Zero.
    Didn't you just say that? I'm pretty sure you did, and you were wrong. Ergo, no matter what, no player will ever run out of the ability to continue to take actions that add money into the world economy. They might have to wait a few hours for their leve allocation to renew, but that's not material to our discussion, which is of the long-term economy and adding money into it.

    Please just make your point, stop with the useless bantering. The ACTUAL point is WORLD money supply. For every new player that is playing for the first time, compounds the problem further because they will also need to play which requires Gil. You have 1 million consumers producing enough to sustain 900k, adding another 10 million consumers will not solve this problem.
    This is an empty assertion on your part. I challenge you to provide a single shred of evidence to back it up.

    And I have been talking about the world money supply, and what adds to it; that's exactly what my last post was about. But I don't think you have enough knowledge of economics to understand it.

    Quote Originally Posted by DrPancakes View Post
    Every 12 hours I've exhausted my quests for 11.5 hours. Erm
    Yes, and then you get them right back. And sooner or later, you'll take a day off, and then you'll have a lot to do. The point is that no character, no matter what their level, will ever reach the point where they cannot add money into the economy any longer.

    Edited in:

    The useless banter that does nothing is when you say things like "I don't think you have enough knowledge of economics to understand it."
    That's not banter, at all. It's a warning to others that you aren't providing arguments that are either logically sound or backed by evidence. It wasn't intended for you at all.

    There's no difference between Quests and LeveQuests. From an economic point of view, they are exactly the same.

    99% "new" Gil comes from non-repeating quests.
    Another evidence-less assertion. Do you have anything to back up these constant statements of yours? No? You going to admit that you don't have any evidence?

    If you did all 6 leves a day, every day, for a year, at top level, you're pumping a million gil into the economy per year. Irrespective of other quests, Allaghan pieces, or rewards you get along the way.

    The 'model' you suggest is faulty at its' core, as it really underestimates both the amount of money new players produce into the economy and the amount of money that levequests produce over time.

    Someone downthread writes:

    The point of this thread is new Gil generated < Gil sinks.
    Unless someone has actual proof of this, I'm forced to conclude that this is an empty assertion driven mostly by those who seek to enrich themselves in the game without putting in actual work to do so.
    (0)
    Last edited by Cycloptichorn; 09-06-2013 at 08:00 AM.

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