Page 26 of 68 FirstFirst ... 16 24 25 26 27 28 36 ... LastLast
Results 251 to 260 of 678
  1. #251
    Player
    Keruvinde's Avatar
    Join Date
    Jul 2011
    Location
    Ul'dah
    Posts
    113
    Character
    Achasia Koromis
    World
    Excalibur
    Main Class
    Archer Lv 50
    This probably wont be seen by many but the prices are supposed to be much lower than what they are. In 1.0 i used to buy a specific ingot for 200 gil with the reduction in 2.0 it should be 20 gil but people are selling all their items based on the old 1.0 gil model. granted i am on a legacy server though, I have to check the new non legacy servers. not only that but now its a lot easier to find items because before you had to to roll the dice, nwo you can pick exactly what item to gather, which means now farmers get more of what they want to sell in less time and less effort.

    EDIT* I am currently only gathering and crafting my own gear for the reason that even though i have the gil to buy anything i want, the prices are still ridiculous. I keep my money, gain experience, and sell excess materials.
    (0)
    Last edited by Keruvinde; 09-04-2013 at 09:34 PM.

  2. #252
    Player Nica's Avatar
    Join Date
    Sep 2013
    Posts
    123
    Character
    Nica Valca
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Molte View Post
    Unbelievable, after 24 pages of reading you still fail to comprehend the predicament in this thread.

    The OP questions whether the server will be experiencing a net gain or a net loss, of gil, once players cannot tap into quest rewards anymore.

    How this can be misinterpreted as "how to make money on AH", is beyond me.
    It is both sad and wholly expected, a good 3/4 of the posters in this thread need to go back to school and take remedial economic classes. The inability to distinguish macro and micro economic(probably due to the inability to properly read and comprehend what was said - there, add remedial English too) is saddening and hilarious at the same time.
    (5)

  3. #253
    Player
    Pandemonium's Avatar
    Join Date
    Dec 2012
    Posts
    152
    Character
    Pande Monium
    World
    Ragnarok
    Main Class
    Fisher Lv 50
    Quote Originally Posted by shikarin View Post
    Not true at all. There was only one way to generate a reasonable amount of gil in FFXI, and that was fishing. (generating gil, not generating items then selling them to other players)
    You clearly never played FFXI very much...

    There were all kinds of ways to generate* gil, fishing was certainly one of many good methods. You could fish up to 200 per day, and sell stuff like black sole or breams for about 180k per day to NPC.

    But there were many many others:

    Ancient goobues dropped wysteria lumber, that was 7-8k to NPC.
    KSNM/BCNM etc. Items dropped would sell to NPC from 3-9k
    Various BLM/WHM/BRD/NIN scrolls sold for 3-6k
    All beastmen dropped some amount of gil, so THF + Gilfinder spamming the castle for scrolls and gil drops.
    Chests/Coffers would drop gil from 4-10k (doubled with THF)
    And much more...

    All of this was pre-Abyssea, cos that just opened up crazy town.
    Perle/Azure/Pink gear would NPC for 6-9k per piece
    Dominion weapons NPC for 7k
    Dark rings are 33k to NPC
    Then of course... the famous chocoblinkers! It is still a viable method, but massively nerfed. I forget the ratio, but 1M of crour would net double or more back in gil, for very little effort.

    So, actually... there were loads of incredible ways to generate gil (not shift gil between players.


    *So many people seem to miss the point of this thread. 'Generate gil' in this sense, is to add new gil from the server to the economy, i.e. selling things to NPCs. Not buying/selling between players as that simply moves gil from person to another.
    (0)

  4. #254
    Player
    Crowley's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    88
    Character
    Aliester Crowley
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Vendor trashing items is worth nothing in XIV. Even nice crafted items ... the retailers in town sell for 15000% that value. If you don't get gil from hunting or dungeons then the macro economics is is trouble after a while.

    Granted the one influx that no one mentions is 'new players'. They add to the server wealth (can buy but not sell on AH) Not everyone stays playing, and some may be alts even in the near future.
    (0)

  5. #255
    Player
    Hanabira's Avatar
    Join Date
    Jul 2012
    Posts
    454
    Character
    Hanabira Asashi
    World
    Hyperion
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Pandemonium View Post
    You clearly never played FFXI very much...

    There were all kinds of ways to generate* gil, fishing was certainly one of many good methods. You could fish up to 200 per day, and sell stuff like black sole or breams for about 180k per day to NPC.
    You're forgetting about hakuryu. if you manage to catch 200 of them in a day, you NPC them for a bit over 2mil a day. realistically youd really get about 1.2mil a day. and then there were at least 20 people at all times fishing for them.
    (0)

  6. #256
    Player
    Kyant's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    59
    Character
    Kyant Nryasi
    World
    Balmung
    Main Class
    Conjurer Lv 50
    If there is no way to make large quantities of gil then prices will be lower to reflect that.
    (0)

  7. #257
    Player
    CianaIezuborn's Avatar
    Join Date
    Sep 2013
    Posts
    192
    Character
    Ciana Iezuborn
    World
    Cactuar
    Main Class
    Armorer Lv 50
    I'll wait and see how non player income compares to non player outcome when I get higher level however I will say one thing.

    If the cost of repair from succeeding in a dungeon run (IE no deaths in run) is greater than the amount of gil obtained from the dungeon run that's bad news. Having to farm gil to pay for repairs should be the cost of failure in a dungeon, not the cost of participation in the dungeon.

    I'd say the easiest solution would be to drop the cost of repairs across the board, possibly also transportation, or provide level 50s with a quest line that does the equivalent. Hell you could build it into the GC system and give people a repair discount at their GC city based off rank.

    Alternatively if you wanted to get fancy you could have repair mats drop in dungeons or be a bonus on a death free completion. This would require participation in the player economy to avoid the cash sink. However, having to farm a certain amount each day just for the privilege of running a dungeon is no fun.
    (2)

  8. #258
    Player
    Waliel's Avatar
    Join Date
    Aug 2013
    Posts
    1,153
    Character
    Waliel Hla
    World
    Cerberus
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Yurimi View Post
    Level Botany mining w/e get the items go to NPC and sell what you farmed (for me if I NPCed what I farmed it would give me 3-4x my repair bill) and hi income for the economy ? its not like you cant generate gil its that people are paying so much on the market boards to us who gather its not worth it to generate atm when you practically throw gil at us, when everyone starts gathering well then the gil will start to flow.
    I'm losing more money on gear repair and baits than I get by selling all the fish I get; the repairs are over a thousand per 20% durability. I think I'd make a tiny, tiny profit, like 200-300 Gil per hour, by using reusable lures and only getting high levels fishies, but that is not something I can do when hunting for the missing fish.

    I should just fish naked.
    (0)

    Yoshi-P is doing his best and is patching Endwalker. Please wait warmly until it is ready.

  9. #259
    Player
    chumsy's Avatar
    Join Date
    Aug 2013
    Posts
    135
    Character
    Hennessy Cognac
    World
    Malboro
    Main Class
    Arcanist Lv 50
    you could always go disciple of the land and sell the mats you gather. I hear crystals sell quick
    (0)

  10. #260
    Player
    Capita's Avatar
    Join Date
    Jun 2011
    Location
    Gridania
    Posts
    318
    Character
    Souma Kisa
    World
    Sargatanas
    Main Class
    Archer Lv 50
    ITT: People who have no knowledge of basic economics and don't understand that leveling DoH and DoL doesn't increase the amount of gil being circulated into the economy.

    It's so funny seeing all these people trying to give snarky tips on how to increase personal gil, when the problem being addressed is deflation.

    Seriously, people. The problem isn't about making money by meeting supply and demand standards. It's the fact that at max level, the amount of gil exiting the economy entirely (through gil sinks like NPC services) is more than the gil being generated. This is a bad thing for the economy as a whole.

    Quote Originally Posted by Kletian View Post
    Every MMO in the past has had a problem with inflation. If FFXIV is the first to actually keep their money supply stable, it's a great thing.
    Sustained (controlled) inflation is a good thing.

    Small controlled inflation tends to be favorable both in real economies and virtual ones. Why? Because if deflation happens it creates a disincentive to use the currency.

    If I know that my dollar which can buy a widget today could buy two widgets tomorrow, I'd be a fool to buy a widget today. Hoarding currency becomes a viable option for wealth generation instead of actually using the currency by say investing in business (in the real world) or buying materials to level crafting to increase income potential (in the virtual world).

    If I have a desire to earn more Gil and I'm debating whether or not leveling a profession is a smart investment of my Gil, if the currency deflates, it may not make sense to bother with investing in leveling a profession since I'll experience real gains in wealth simply by hoarding my gil. Conversely, if there is a small but controlled level of inflation, it creates an incentive to spend on things like leveling professions, which improves the overall health of the economy.
    (3)
    Last edited by Capita; 09-05-2013 at 04:43 AM.

Page 26 of 68 FirstFirst ... 16 24 25 26 27 28 36 ... LastLast