FFXI had so much ways to generate gil. Heck, even killing a level 2 Orc gave you some gil.You could have asked the same question in FFXI. Couldn't vendor anything, quests didn't reward you, etc, yet it took around 4 years for the market to hit peak gil saturation before SE started anti-RMT campaigns.
It was a dollar per mil Christmas day 2008 if I remember correctly.
Beside that, i have to completely agree with the OP. Money is more spend than actually incoming. This needs a fix.
Not true at all. There was only one way to generate a reasonable amount of gil in FFXI, and that was fishing. (generating gil, not generating items then selling them to other players)
People just whine about gil because they're used to gold being easy to obtain and being virtually worthless. IMO it's nice when in-game currency is actually worth something.
I did not talk here about the quantity of money you get per event. I did say there were plenty of options. Almost everything in FFXI yielded gil. BCNM/KSNM/ENM did not require any participation fee. ZNM only a small amount, if you don't have a pet to fight in the colliseum. Dailies like Voidwatch/Assault yielded gil, too. Almost every NM, event NM and the event itself gave gil. Totally not comparable to FFXIV.Not true at all. There was only one way to generate a reasonable amount of gil in FFXI, and that was fishing. (generating gil, not generating items then selling them to other players)
People just whine about gil because they're used to gold being easy to obtain and being virtually worthless. IMO it's nice when in-game currency is actually worth something.
You clearly never played FFXI very much...
There were all kinds of ways to generate* gil, fishing was certainly one of many good methods. You could fish up to 200 per day, and sell stuff like black sole or breams for about 180k per day to NPC.
But there were many many others:
Ancient goobues dropped wysteria lumber, that was 7-8k to NPC.
KSNM/BCNM etc. Items dropped would sell to NPC from 3-9k
Various BLM/WHM/BRD/NIN scrolls sold for 3-6k
All beastmen dropped some amount of gil, so THF + Gilfinder spamming the castle for scrolls and gil drops.
Chests/Coffers would drop gil from 4-10k (doubled with THF)
And much more...
All of this was pre-Abyssea, cos that just opened up crazy town.
Perle/Azure/Pink gear would NPC for 6-9k per piece
Dominion weapons NPC for 7k
Dark rings are 33k to NPC
Then of course... the famous chocoblinkers! It is still a viable method, but massively nerfed. I forget the ratio, but 1M of crour would net double or more back in gil, for very little effort.
So, actually... there were loads of incredible ways to generate gil (not shift gil between players.
*So many people seem to miss the point of this thread. 'Generate gil' in this sense, is to add new gil from the server to the economy, i.e. selling things to NPCs. Not buying/selling between players as that simply moves gil from person to another.

You're forgetting about hakuryu. if you manage to catch 200 of them in a day, you NPC them for a bit over 2mil a day. realistically youd really get about 1.2mil a day. and then there were at least 20 people at all times fishing for them.
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