Quote Originally Posted by Ryuni View Post
Doing dungeons will make more money disappear from the economy because of repair bills being higher than profits.
If no one dies, are repair costs still higher than profits gained from running dungeons and FATEs (and selling any mats/drops you get)? Haven't bothered getting to 50 yet, so I haven't experienced it firsthand.


It should also be noted that there is an influx of gil from gathering (assuming people vendor trash stuff for quick cash or because it's useless) and levequests, even if it's arguably slow. Crafting can also cause a minor influx of gil, as long as the crafted items are vendor trashed (no one wants crafted items right now, after all) and created with non-purchased mats (either self-gathered or friend-gathered).