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  1. #1
    Player
    Ryuni's Avatar
    Join Date
    Aug 2013
    Posts
    187
    Character
    Tear Grant
    World
    Balmung
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Balaur View Post
    What the---I don't even...

    Only 5% of the listed price "disappears;" the seller receives 95% of his price from another person who spends it, and whilst this makes money "disappear," doing the dungeons makes it "reappear."

    As a GSM, I've been making a decent amount of money from selling not just regular quality gear produced from being a Miner, but a lot more out of HQ stuff. I can also run the FATEs that produce pet drops and make a few thousand per.
    Doing dungeons will make more money disappear from the economy because of repair bills being higher than profits.
    There's no quotation on disappear, because that's just what actually happens. Those gils are completely gone from the economy. That's how MMO economy works, you know.

    Also the more you use market, the more gil that will disappear from the economy, the 95% you talk about is just gil that shuffles from one player to another, that's not new gil into the economy.
    (2)

  2. #2
    Player
    Neasa's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah.
    Posts
    361
    Character
    Neasa Vera
    World
    Hyperion
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Ryuni View Post
    Doing dungeons will make more money disappear from the economy because of repair bills being higher than profits.
    There's no quotation on disappear, because that's just what actually happens. Those gils are completely gone from the economy. That's how MMO economy works, you know.

    Also the more you use market, the more gil that will disappear from the economy, the 95% you talk about is just gil that shuffles from one player to another, that's not new gil into the economy.
    Actually start doing level 50 dungeons, and then tell me you don't make more gil than you lose. That includes introducing more gil into the economy than taking out just from currency or NPCing junk. It costs 350 gil for one piece of grade 5 dark matter... Dungeons constantly give double that from chests in currency alone, nevermind the other junk that gets NPCed.
    Dungeons from 1-50 also did nothing but introduce more gil, as you'd just NPC or convert gear. You'd outgrow most of it before ever needing to repair it. New gil is also introduced as a bonus when you do an instance with a first-timer, along with an EXP bonus.
    RMT also do nothing BUT introduce gil into the economy by leveling characters (And eventually getting banned), which unfortunately gets circulated into the market through buyers. There's also FATEs, available even after you've done everything else, that continue to introduce gil into the game.

    It's funny how you keep telling other people how they don't understand virtual economies, yet fail to explain their error.
    (1)
    Last edited by Neasa; 09-04-2013 at 04:56 PM.

  3. #3
    Player
    Matsume's Avatar
    Join Date
    Nov 2011
    Location
    Gridania
    Posts
    1,602
    Character
    Master Matsume
    World
    Sargatanas
    Main Class
    Miner Lv 50
    Quote Originally Posted by Neasa View Post

    It's funny how you keep telling other people how they don't understand virtual economies, yet fail to explain their see your own errors.
    Fixed it for you.
    (2)

  4. #4
    Player
    Ryuni's Avatar
    Join Date
    Aug 2013
    Posts
    187
    Character
    Tear Grant
    World
    Balmung
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Neasa View Post
    Actually start doing level 50 dungeons, and then tell me you don't make more gil than you lose. That includes introducing more gil into the economy than taking out just from currency or NPCing junk. It costs 350 gil for one piece of grade 5 dark matter... Dungeons constantly give double that from chests in currency alone, nevermind the other junk that gets NPCed.
    Dungeons from 1-50 also did nothing but introduce more gil, as you'd just NPC or convert gear. You'd outgrow most of it before ever needing to repair it. New gil is also introduced as a bonus when you do an instance with a first-timer, along with an EXP bonus.
    RMT also do nothing BUT introduce gil into the economy by leveling characters (And eventually getting banned), which unfortunately gets circulated into the market through buyers. There's also FATEs, available even after you've done everything else, that continue to introduce gil into the game.

    It's funny how you keep telling other people how they don't understand virtual economies, yet fail to explain their error.
    So you're saying only one grade 5 dark matter is enough to repair everyone's gear after an instance run? Did you take in account that it's 4x or 8x repair bills and those coffers aren't handed out to every member of the party. I will give the benefit of the doubt and assume that coffers in an instance introduce slightly more money than repair costs of all party members. Then I also assume that every party member uses dark matters to repair their armor (you know it's not like that in actual scenario).

    I can agree with you that RMT introduce more gil into the economy, I did not think about that. But if SE eventually manage to weed out this efficiently, that will not be a valid income anymore.

    The 1-50 dungeons give barely any gil and you can't forget the party-wide repair bills, which were low but so were the rewards of the instance.

    But as I said, let's assume all those runs will give a slight increase in the economy and not decline. Now let's start looking at the market, a whopping 5% gil decline from the economy for each transaction. There's no way that tiny little increase that comes from instances can out-number the amount of gil sink in both market and teleports.


    Also about me telling people that they don't understand economies are aimed to people that make irrelevant posts, it was not aimed towards people that think there's enough gil income into the economy (like you). I'd love to discuss this people like you, that do understand, but disagree with the thread.
    (4)