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  1. #191
    Player
    Fuepepe's Avatar
    Join Date
    May 2012
    Posts
    6
    Character
    Naruru Ariku
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    As a crafter who is able to do 2* recipes for Weaver right now I can say that I am making a fair amount of gil. Between HQing certain pieces and making 2* gear on request (Mostly Vanya) I've pulled in over 2 million gil over the last week and spent half of that upgrading my gear. Admittedly I expect the rates of gear on the newer servers to not be nearly as close to a Legacy but in due time you too will get high level crafters and people are going to be looking for gear they can't make for their DoH and DoL jobs.
    (0)
    Last edited by Fuepepe; 09-04-2013 at 03:11 PM.

  2. #192
    Player
    Inosaska's Avatar
    Join Date
    Jun 2013
    Posts
    451
    Character
    Lotharius Lionheart
    World
    Cactuar
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Fuepepe View Post
    As a crafter who is able to do 2* recipes for Weaver right now I can say that I am making a fair amount of gil. Between HQing certain pieces and making 2* gear on request (Mostly Vanya) I've pulled in over 2 million gil over the last week and spent half of that upgrading my gear.
    Make a new character on a none legacy server and lets see how well you do when half the people don't have enough money to buy your items at the prices you're selling them at seriously I wish you people would look at the characters server of the poster because most of you seem to be completely missing why this is being brought up.
    (1)

  3. #193
    Player
    Kinseykinz's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,274
    Character
    Isagael Rose
    World
    Sagittarius
    Main Class
    Botanist Lv 100
    Quote Originally Posted by Inosaska View Post
    Yet once the legacy players have the ability to transfer off legacy servers the same problem will happen again on the new servers.
    SE has already stated that once legacy players can transfer to other worlds, the amount of gil they can bring with them will be capped. And more than likely, there will already be people on your server with more wealth than a legacy player can bring over.

    Quote Originally Posted by Inosaska View Post
    Make a new character on a none legacy server and lets see how well you do when half the people don't have enough money to buy your items at the prices you're selling them at seriously I wish you people would look at the characters server of the poster because most of you seem to be completely missing why this is being brought up.
    I did just that during beta. Had no issues whatsoever buying or selling anything and had about 200K on my Beta character....without trying to make gil (since she was a throwaway)
    Husband is a brand new 1.0 character, he so far as asked for no gil from me, and has 100K in his bank...without trying, just doing his normal leveling and questing.

    Stop assuming that Legacy players don't know what we're talking about. If anything, we know exactly what happens when the game rewards too much gil. Do you have an achievement for getting 100K from the completion of ONE Guildleve? I do. Do you think having it be that easy to get gil made our servers better? It meant buying your base for your relic could easily cost you 25+mil. It also meant, you didn't even notice if you spent gil on travel etc.

    People ARE overcharging now. Why? because they can. But really, it is totally possible to earn more than you spend...using only the game systems.
    Only wear Dungeon Drops/Company Gears/friend crafted gears/weapons
    Set Homepoints and Tele-favs smartly
    Use Chocobo Porters
    Gather DM (if possible...not sure if it is...still if it's not, you can use Company Seals to buy...and trust me, you'll have them coming out your ears, I earned 20Kish just this week)
    Do your Guildleves...all of them, whenever you can.
    Sell your Allagan pieces.

    ...If you don't believe this possible, if you can see my character, she is ONLY wearing gear I got as quest rewards/dungeon drops and/or crafted personally from gathered items (okay, I paid like 40gil or something like that for dye for her glasses). Why? Because I'll outgrow this gear as I am leveling anyway...stupid to spend gil on gear I won't keep.

    New players should not be buying items from the Markets. I mean, it's cool that they can...but you shouldn't use them until you need them...and you don't need them yet. The main storyline gave you every piece of gear you needed. Of course, it isn't a bad idea to sell your dropped crafted mats on the markets, but that's it. And really, selling those drops should cover your tele fees. If you're constantly spending more than 2K a day as a new player, you're doing it wrong.
    At level cap, you should have enough company seals (or the ability to farm enough via FATES/GC leves) to buy decent gear upgrades where needed. Although, AF is a solid starter gearset. Farming primals should get you a good weapon. No money needed to be spent. None.


    If you decided for convience to use airships/tele etc. Cool. However, that was a personal choice. It won't make you broke unless you never sell anything...ever. (or never do a guildleve, dungeon, etc) Or unless you tele to stupid places you really should have gotten to via other methods/had the time to travel slower. (for example, ride your chocobo into the zone, then tele...it's cheaper) Set a smart homepoint in La Noscea somewhere...as it's an Island, you have to pay to get on/off it.

    And again, that isn't a 'the game doesn't generate enough server wealth' problem...it's a players are overcharging/paying for stuff because the game is 10 days old problem and a 'I'm to lazy to walk' problem Yes, legacy servers are more 'flooded' with gil, and the average legacy player doesn't need to spam their guildleves every day to generate weath...but thats because we already did that for basically nine months when it was all we could do in 1.0. The 'fastest ways to level' just happen not to be the fastest 'game wealth generators' (which is good btw). There is plenty of gil to be had in this game...generated by the game...you just need to know where to look.
    (1)
    Last edited by Kinseykinz; 09-04-2013 at 03:40 PM.

  4. #194
    Player
    Nihility's Avatar
    Join Date
    Aug 2013
    Posts
    1,130
    Character
    Tenebria Miku
    World
    Behemoth
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by Roaran View Post
    Okay, here's the deal....

    For everyone looking at gil as being an important factor... you're both right, but very wrong also. Money or gil in this case, itself, is not what we want or will draw our enjoyment from. It is the actual things that we can or plan to buy with that gil.

    Those who grind leves, quests, fates, or whatever for gil are a net drain on the economy as a whole. They provide nothing of value to the rest of us, yet they still consume or expend resources the rest of us produce. So anyone who would try to argue that there need be more methods of introducing gil into the economy simply doesn't have the understanding necessary to comment on this topic.


    Relative Purchasing Power is what is important. When you create something, whether you gather resources or craft something out of those resources, you expend time and effort to do so. The price you charge is largely reflective of that time and effort. The only reason you do this is to recieve in exchange gil, not for the gil itself which does not have any innate benefits, but for what you can purchase with that gil.

    The Market is the ONLY legitimate way of recieving gil. It is the right granted to purchase the time and effort of others ONLY because you did it for someone else. Not because you did some quest that granted no benefit other than giving you some coins.

    As far as the total quantity of gil in the economy. All gil sinks are voluntary. Gil being introduced into the economy is strictly tied to the growth in population. Whether intentional or not, Square Enix has just created probably one of the soundest economies in gaming history.

    Anyone spewing the hyperbole of a broken economy simply cannot possibly fathom actual economics.
    you seem to be failing to see this game isn't a real life economy and gil actually does vaporize into thin air on a regular basis.
    whether it is a net gain or loss after quests are finished is up for debate but just from what i've seen taking people through amdapor keep which usually involves a few wipes since there is always someone new nets like 200-300g and costs about 1200 for repairs

    or doing hardmode ifrit nets no gil at all and just a very few tomestones and can result in a lot of wipes getting 8 people to figure it out. But again, no gil is earned so even just the wear and tear of fighting him is making money dissappear

    Fates do give some gil but on the other hand they also do wear on your gear so the net gains are probably negligible

    Leves give an actual positive gain but are very limited

    and transport, sure you can walk from anywhere to anywhere(except Limsa lominsa you better have some money if you ever want to leave there)
    but is it really realistic to walk to a behemoth spawn from a town for example?

    you could buy dark matter with seals and repair your own gear for free but what are you going to do in the meantime while you level usually 3-4 crafting skills to be able to actually do that?

    Unless all you do is grind fates and leves you are more than likely burning the economies total gil more than replenishing it and last i checked games were supposed to be fun not "I have to do leves to make some money then all i can afford is to grind fates all day in one zone"
    (1)

  5. #195
    Player
    Mags1412's Avatar
    Join Date
    Apr 2012
    Posts
    22
    Character
    Omni Maggs
    World
    Balmung
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Merix View Post
    Crafting/gathering classes don't generate money. ANYTHING SOLD ON THE AH TAKES MONEY OUT OF THE ECONOMY.

    I'm not trying to "get rich instantly", just talking about maintaining the amount of gold in the economy. There are currently not enough renewable ways to generate gil, and once quests start running out for everyone the economy is going to go into hyper deflation.
    Taxes (the 5%) is a way to keep the economy in check. Without that inflation will take over really quick.
    (1)

  6. #196
    Player
    Inosaska's Avatar
    Join Date
    Jun 2013
    Posts
    451
    Character
    Lotharius Lionheart
    World
    Cactuar
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Kinseykinz View Post
    SE has already stated that once legacy players can transfer to other worlds, the amount of gil they can bring with them will be capped. And more than likely, there will already be people on your server with more wealth than a legacy player can bring over.
    You must be very new to transferring. Since they will know there is a cap they will just invest there money into really rare materials for crafters and bring them over and sell them for the exact same price they bought or more even if it takes months they will never allow it drop below that.
    (0)

  7. #197
    Player
    Rinsui's Avatar
    Join Date
    Mar 2011
    Posts
    758
    Character
    Rin Legacy
    World
    Mandragora
    Main Class
    Thaumaturge Lv 50
    @OP
    I think this is intentional; especially on Legacy servers, the AH taxes will slowly reduce the overall gil amounts, because the outrageous
    prices on the marketboards there will ensure that the gil removed by taxes isl not naturally replenished by "normal play". There is in fact
    an equilibrum defined by repair costs, but it is definitely far below the xxx millions of gil everyone has at the moment.

    Think of it this way: the game mechanics do not intend everyone and his grandmother to become multi-billionaires. The existence of so
    many players who are is, so to speak, "unnatural". Dungeon runs easily cover your repair costs (if your group doesn't completely suck),
    and that's it. They are not supposed to make you rich; they already provide you with good free gear. If they would provide you with
    good free gear and make you rich at the same time, who would buy anything crafted?

    Btw, concerning:
    You must be very new to transferring. Since they will know there is a cap they will just invest there money into really rare materials for crafters and bring them over and sell them for the exact same price they bought or more even if it takes months they will never allow it drop below that.
    That's at least questionable I think. Suppose they buy those super-rare materials on their legacy servers. They will have to pay super vast
    amounts of money, because the average prices on legacy servers are super high (which they are, btw; I'm selling tier IV materia for hundreds
    of thousands of gil). But nobody will be able to pay those prices on the servers they transfer to; and since it is likely they are not the only ones
    who transfer, the normal mechanics of supply and demand will shatter their dreams of becoming super-rich in an instant... well... instantly.
    (1)
    Last edited by Rinsui; 09-04-2013 at 03:38 PM.

  8. 09-04-2013 03:35 PM
    Reason
    Tired of trying.

  9. #198
    Player
    Rinsui's Avatar
    Join Date
    Mar 2011
    Posts
    758
    Character
    Rin Legacy
    World
    Mandragora
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by DrPancakes View Post
    How do you buy anything crafted without money?
    The market board prices will adjust to the lower overall gil amounts. Crafters cannot charge non-crafters huge sums if those,
    as a whole, do not have enough money to pay for the goods provided.

    Ah, well, perhaps I should add: I certainly would not want to be a new player on a legacy server, because it will take serious
    amounts of time to "catch up" in a market environment that is based on the assumption that a large portion of the population
    is disproportionately rich. It's a "two caste society".
    (0)
    Last edited by Rinsui; 09-04-2013 at 03:49 PM.

  10. #199
    Player
    DmitriMosolov's Avatar
    Join Date
    Jun 2012
    Posts
    36
    Character
    Wargasmic Wargasm
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Merix View Post
    Crafting/gathering classes don't generate money. ANYTHING SOLD ON THE AH TAKES MONEY OUT OF THE ECONOMY.

    I'm not trying to "get rich instantly", just talking about maintaining the amount of gold in the economy. There are currently not enough renewable ways to generate gil, and once quests start running out for everyone the economy is going to go into hyper deflation.
    OK
    STEP 1 >>> FARM YOUR OWN STUFF
    STEP 2 >>> CRAFT YOU OWN STUFF
    STEP 3 >>> SELL YOUR CRAFTED STUFF
    STEP 4 >>> CHA CHING!! kk?
    (0)

  11. #200
    Player
    DrPancakes's Avatar
    Join Date
    Aug 2013
    Posts
    48
    Character
    Dr Pancakes
    World
    Moogle
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Rinsui View Post
    The market board prices will adjust to the lower overall gil amounts. Crafters cannot charge non-crafters huge sums if those,
    as a whole, do not have enough money to pay for the goods provided.
    Should have realized you were a legacy player when you said

    Quote Originally Posted by Rinsui View Post
    the xxx millions of gil everyone has at the moment.
    Now I realize you didn't take the time to read anything after the original post.

    It's my fault and i'm sorry for engaging you.
    (0)

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