Quote Originally Posted by Roaran View Post
Okay, here's the deal....

For everyone looking at gil as being an important factor... you're both right, but very wrong also. Money or gil in this case, itself, is not what we want or will draw our enjoyment from. It is the actual things that we can or plan to buy with that gil.

Those who grind leves, quests, fates, or whatever for gil are a net drain on the economy as a whole. They provide nothing of value to the rest of us, yet they still consume or expend resources the rest of us produce. So anyone who would try to argue that there need be more methods of introducing gil into the economy simply doesn't have the understanding necessary to comment on this topic.


Relative Purchasing Power is what is important. When you create something, whether you gather resources or craft something out of those resources, you expend time and effort to do so. The price you charge is largely reflective of that time and effort. The only reason you do this is to recieve in exchange gil, not for the gil itself which does not have any innate benefits, but for what you can purchase with that gil.

The Market is the ONLY legitimate way of recieving gil. It is the right granted to purchase the time and effort of others ONLY because you did it for someone else. Not because you did some quest that granted no benefit other than giving you some coins.

As far as the total quantity of gil in the economy. All gil sinks are voluntary. Gil being introduced into the economy is strictly tied to the growth in population. Whether intentional or not, Square Enix has just created probably one of the soundest economies in gaming history.

Anyone spewing the hyperbole of a broken economy simply cannot possibly fathom actual economics.
you seem to be failing to see this game isn't a real life economy and gil actually does vaporize into thin air on a regular basis.
whether it is a net gain or loss after quests are finished is up for debate but just from what i've seen taking people through amdapor keep which usually involves a few wipes since there is always someone new nets like 200-300g and costs about 1200 for repairs

or doing hardmode ifrit nets no gil at all and just a very few tomestones and can result in a lot of wipes getting 8 people to figure it out. But again, no gil is earned so even just the wear and tear of fighting him is making money dissappear

Fates do give some gil but on the other hand they also do wear on your gear so the net gains are probably negligible

Leves give an actual positive gain but are very limited

and transport, sure you can walk from anywhere to anywhere(except Limsa lominsa you better have some money if you ever want to leave there)
but is it really realistic to walk to a behemoth spawn from a town for example?

you could buy dark matter with seals and repair your own gear for free but what are you going to do in the meantime while you level usually 3-4 crafting skills to be able to actually do that?

Unless all you do is grind fates and leves you are more than likely burning the economies total gil more than replenishing it and last i checked games were supposed to be fun not "I have to do leves to make some money then all i can afford is to grind fates all day in one zone"