Results 1 to 10 of 683

Hybrid View

  1. #1
    Player
    RavenNev's Avatar
    Join Date
    Sep 2013
    Posts
    6
    Character
    Raven Nevermore
    World
    Gilgamesh
    Main Class
    Gladiator Lv 26
    In case you missed what i said before as it took a while to post and edit and i dont want it to be missed:

    Ok,

    people still are not grasping the issue here so here is an exercise:


    you are no longer a player, you are the Economy as a whole,

    put all that quest gil in storage
    put all the money made from Market in storage
    all the sellables in your bank in storage

    take 7000 gil (this is now representative of the economy after it has stabilized)

    go play a day as the average player would, do dungeons, fate grind, leve etc, tp from place to place, pay your repair bills, buy an item or 2 from market..

    rules: no sales can be made from 1 player to another, the economy cannot grow in this way, so although as player we can earn money like this, it doesnt represent what the economy can do, and that is the point of this exercise.

    now to analyze the results:

    do you have more gold than you started with: yes = economic growth
    do you have equal (slight increase or decrease): yes = stable economy
    do you have noticeably less than you started with: yes = economic decline = big problem

    in this exercise you are representing the playerbase as a whole and your gold is representative of the economy as a whole and this will give you an idea of if your economy is growing/stable or in decline.

    personal wealth or transactions between 2 players will never add to the economy its just an indicator of how well the economy is doing, more spending normally means better economy. right now this isnt accurate as there is excess gold via legacy accounts or people levelling to 50, but this isnt stable economic income, its a surge due to the economy being new and levelling generate more gil than an average day at max level, this is just masking the problem, not in anyway alleviating it
    (1)
    Last edited by RavenNev; 09-04-2013 at 01:13 PM.