Quote Originally Posted by Kallera View Post
I agree this is a good idea, though there are some issues.

-Repair costs are dynamic, meaning the price changes on the wear and tear sustained instead of the fixed price of 1.0. how would the market establish a fair price when it is now the static number?

-Repairing gear by the player is something that needs to be expanded further, as it is, I'm not even sure its cost effective.
very fair question

I would personally probably charge what would perhaps be a fair use of my time in claiming the dark matter vs cost of repair by default.. for example if a body piece near broken costs 300 gil to repair would it be a fair use of my time to say farm 99 grade 5 dark matter in an hour and only charge you say 50 gil per 1 used ? that 1hr net me a little under 5k and gets you a steep repair discount. It would drive more player farming and overall help foster the growth of the economy by saving the people who want to just dungeon their gil for a little time spent finding a repair player.