I agree with the OP. there needs to be some way to make money once you hit 50, becouse the quest gil that most players are living on will quicky dry up i know some who are broke and hae no idea what to do now.
I agree with the OP. there needs to be some way to make money once you hit 50, becouse the quest gil that most players are living on will quicky dry up i know some who are broke and hae no idea what to do now.
Learn to play the Market Wards. There's a history button for them for a reason. Buy low, sell high, pay attention to how many items are selling/day per listing.
There's been a few items that people have thrown up at suggested value (which is usually only a few Gil) and I turned it around into 3k+ profit for myself. For example (blanking on the exact name) Moss-something or something-moss Scale was selling for 45k the other day, saw one for 20k, sniped it, put it back up for 39k. It's easy to make money if you pay attention to what's going on in the markets. ^^
And as others have said, items from dungeons (if you can get one or a few) generally sell well.
Wiping is not what causes repairs to be more expensive. It would seem it is based on how much exp you gain. That is where the problem is. At level 50 in my AF gear it costs about 6k to repair broken gear.I have no idea what game the OP is playing. As a lvl 42 tank, I have never come across a 2.5k repair bill for doing a dungeon, and yes, I have had failed dungeons with 6+ wipes etc before the timer ran out.
I can go through the entire list item by item, but its not worth my time. As a lvl 42 tank, I can confidently say, you don't lose money by doing dungeons or FATEs or any other activity, the amount of Gil you gain will easily offset it.
I don't think any of you get what the OP is saying. He is saying there is no good way to get more money into the economy. Eventually all if the gil will be eaten up by gil sinks like the market and repairs and there is no way to replenish it. People need to l2read and comprehend. You lose gil while doing fates in the level 46+ zones. There is one in particular that will actually almost break all of your gear which is a 1k repair bill if you use lower level gear and you gain like 150 gil for it.
Pretty much every resource I've looked at that I've logged up has sold for 1 gil... maybe 2. So if you're telling me that you can harvest 2000-4000 items in an hour... I think you need to share your secrets to gathering.
Edit: Based on Riyo's post and assuming you can make 1800 gil an hour you're still looking at 2-3 hours DAILY spent gathering purely to cover repair costs and nothing else, no teleports or airship. It's still not a sustainable model. Don't forget that repair costs will only increase and gear level increases.
Last edited by Vanidin; 09-04-2013 at 12:06 PM. Reason: Saw Riyo's post
It's amazing to me how many people don't understand the core concept of this argument. If you mentioned the market wards as a way to earn gil in this argument, you sir are a moron.
Nullzy and Yurimi, good suggestions, and Val, good advice, however, what the 3 of you dont take into account is that the health of the economy is tied to the entire playerbase and how they chose to earn and spend money, its all good to say, reroll and lvl another toon, or sell crafting mats to and NPC or even Vals comment of change your Stratagy to be more productive, the simple fact is although some players may do these things, the majority wont, they like to dungeon crawl, sell things on AH and TP everywhere, they dont like to feel forced into not doing what they like simply to generate enough revenue to actually play the game the way they want.For those who have a standard subscription (8 characters per world), you could always create a second character on the same server and play through the game again and again to make 200k gil each time. Once you've made the gil, store it in your FC chest, delete the character, reroll, and play again. Not something I would personally do though.
now i am not saying that is the correct attitude, but its just the way it is, many people cannot play everyday, so they cannot afford 1 or 2 gil farming days per week simply to play the way they want on the other days, they want to log in, do dungeons etc etc and not feel like they have to withhold from doing it, simply to go farm gil elsewhere.
I dont think huge amounts of gil should be thrown at people for doing dungeons etc but as it is one of the most popular ways to spend time in game then you should at least be able to break even or make a very small profit from an average run, or even a small loss that can be recuperated elsewhere without having to literally go farm for a couple of hours just to make back the gold you lost.... Just my opinion
Last edited by RavenNev; 09-04-2013 at 12:10 PM.
or if like most "casual" (I use quotes because I dont consider myself nearly hardcore) you tend to fall into the DPS role you could just do this as you wait your 30-45mins to get into the dungeon make 1200 gil which is more than my Lv. 50 repair costs are per dungeonSo, we should spend however long it takes to mine one stack of mythril ore(example) to vendor it for right at 800 gil. I'm gonna guess it will take roughly 15-20 minutes to farm that one stack to make 800 gil. Cut out the probably 200 gil repair(maybe more or less as that is lvl 35 ore) for that time and you are left with 600 gil for 20ish minutes of work.
Sounds like a horrible idea and more of a gil and time sink than any other idea.
Also, most people don't have time to gather for a couple hours a day just to afford a few dungeon run repairs. Most people have time to run one or two dungeons a day, in which your plan would require them to farm one day and then run dungeons the next.
Didn't SE say they wanted to add daily quests? If those give the allagan coins (as most quests do) then that right there is a viable way to keep bringing in money into the economy.
And you are correct Meden, I am not the smartest person. I'm just trying to offer advice here.
I think they had way too much gil generate method in the old 1.0, so now they don't want to make the same mistake. That only cause a lot of inflation and make money has no value. Now they are going to make sure to not have the same mistake so the gil will value bigger.
FFXIV : ARR all instance boss gameplay video can be found here..
http://www.youtube.com/user/Arikameow/videos?shelf_index=0&sort=dd&view=0
I actually read through all of the pages of this thread, quite interesting. Also sad how many people are missing the point of personal vs server wealth, despite how much it's been repeated.
That being said, I think one good way of remedying it would be adding guildhests or just repeatable quests to dungeons that would reward a decent amount of gil, or the allegen pieces at the very least. This would also promote more dungeon running in lower levels as opposed to fate spamming.
No, please no. There is no skill involved in 99% of the fates. Pouring gil into the economy via zerging can never be a good thing in my opinion.
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