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  1. #1
    Player
    Kinseykinz's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,274
    Character
    Isagael Rose
    World
    Sagittarius
    Main Class
    Botanist Lv 100
    First off, Legacy servers are swimming in Gil that needs to 'disappear' in order to lower inflation. The newer servers aren't really harmed right now by a lower gil influx because they will establish around a lower norm. Secondly, there actually is plenty of money coming into the game at the moment. As of now, SE really expects players to be leveling classes/jobs, and doing the 1-50 content. That content easily provides enough items, gil, and gears for a player to have a solid little nest egg after fully leveling 1-2 classes to 50. SE will also continue to add content...content that will continue to feed the economy every time it is added/cleared. If everyone gets 50gil for completing a level 1 quest....and each server has 5000 con-current log ins, that is 250,000gil for that one quest, from just those 5000 people added to the economy right there. This all adds up.
    (4)

  2. #2
    Player
    AyaneKiwara's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    170
    Character
    Ayane Kiwara
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Kinseykinz View Post
    If everyone gets 50gil for completing a level 1 quest....and each server has 5000 con-current log ins, that is 250,000gil for that one quest, from just those 5000 people added to the economy right there. This all adds up.
    This is true. But its a one time infusion. On the flip side, everyone on the server is likely to teleport from one city to the next at least once. Likely far more times than once. Its, what...? 500gil to teleport from one city to the next? thats 2,500,000 gil removed from the economy using your figures. That adds up faster. The problem is, quests (namely those that award allagan coins) are a large source of income. They are a one time infusion though. A given quest can only be undertaken once per character. Teleports arent. Repairs arent.
    (9)