money asquisition is fine in this game. mostly because you can equip just about any npc bought gear at a reasonable price, but you don't want to do that because players can make them cheaper. even better, dungeon drop, GC credit gear and high end stuff are obtainable at with reasonable effort that you almost don't need that much gil. which is good...no one will have any incentive to pay for gold either which will undermine RMT efforts. as more and more players gain access to stable servers and run dungeons on a regular basis, while others flood the markets with harvested materials, i think the real danger will be an extreme deflation of the economy.