Esuna can remove everything that is not Curse and Petrified. Terror = Curse, as well as Doom.
Esuna can remove everything that is not Curse and Petrified. Terror = Curse, as well as Doom.
This is probably bad advice, but just from what I can remember off the top of my head:
If the debuff doesn't have a red tag for it's icon, it can't be removed by Esuna. So things like Slow, Poison, Silence, Bind, Weight, Blind, etc. which all have a red tag for their icon all can be removed, but things like Weakness, Brink of Death, and Terror, which do not have a red tag for their icon (I think it's black), cannot.
Another thing you can do is got get yourself hit by a Malboro's Bad Breath attack. Everything it hits you with can be removed by Esuna.
I actually don't mind the one debuff removal at a time, if you could remove everything with one Esuna then things like the Malboro breath would become absolutely trivial and boring.
In a caste like bad breath where there are multiple debuffs, how does it prioritize what to remove? Is it a set order?
I'd mind it a lot less if similar effect types didn't stack as separate casts -- see the Ochus in Toto-Rak as an example. If you're in range of three poisoning Ochus, you get three separate stacks of poison. If the rest of the party is melee, and you wanted to clear this with Esuna, you'd have to find time for 9 casts.
At that point Esuna has no value; it's more mana efficient to heal through the ticks.
But how are parties to deal with this over the game's duration? Is alchemy for potions going to be the way forward for melee players?
Besides that example you've given I'm yet to see the same type of thing happen anywhere else. The only other time where you'll see multiple debuffs on a target is a malboro breath, which they should be avoiding anyway.I'd mind it a lot less if similar effect types didn't stack as separate casts -- see the Ochus in Toto-Rak as an example. If you're in range of three poisoning Ochus, you get three separate stacks of poison. If the rest of the party is melee, and you wanted to clear this with Esuna, you'd have to find time for 9 casts.
At that point Esuna has no value; it's more mana efficient to heal through the ticks.
But how are parties to deal with this over the game's duration? Is alchemy for potions going to be the way forward for melee players?
Most fights typically have 1 at max 2 debuffs that can be dispelled, so it's not really a major problem.
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