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  1. #51
    Player
    Rentahamster's Avatar
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    Mar 2011
    Location
    Lindblum MRD50/THM50/LNC50
    Posts
    2,823
    Character
    Renta Hamster
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Amineri View Post
    However, the POSSIBILITIES of the dyeing system seem fantastic. And it's the loss of the possibility of what the current system could become that I mourn, not the current system itself. The sheer craziness of making a velveteen shirt with different front/back/sleeve colors makes me weep (and yes, a lot of people could end up look like clowns).

    In addition to the possibilities I've already mentioned (redyeing to the current basic colors, and custom dyeing performed by crafters), I can foresee other possibilities. Perhaps, in the end, the burden of all of the extra custom-colored clothing would be to great of a burden to the item system (although I have my doubts, seeing all the NPCs standing around in their fancy gear).
    This level of customization can still be achieved under the new system I proposed along with Jinko's dye NPC graphic interface.
    (0)

  2. #52
    Player

    Join Date
    Mar 2011
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    Gridania
    Posts
    451
    Quote Originally Posted by Rentahamster View Post
    This level of customization can still be achieved under the new system I proposed along with Jinko's dye NPC graphic interface.
    Oh, well, I was being perhaps a bit selfish in that I was looking for that level of customization through the CRAFTING system, and not open to anyone in general.

    I admit that it is selfish, but my thinking is that something needs to be added to make crafting a creative endeavor. If all of the dyeing is moved to AFTER the crafting process, then it seems to make crafting even more of a sweatshop activity, relegated only to people that are botting.

    Le sigh.
    (0)

  3. #53
    Player
    Rentahamster's Avatar
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    Mar 2011
    Location
    Lindblum MRD50/THM50/LNC50
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    2,823
    Character
    Renta Hamster
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Amineri View Post
    If all of the dyeing is moved to AFTER the crafting process, then it seems to make crafting even more of a sweatshop activity, relegated only to people that are botting.
    I don't really see how it is that much more prone to botting that it already is now.
    Besides, the fact that things are bottable is due more to the simplistic crafting "mini-game" than anything else. It's not very hard to program a bot to press "enter enter enter enter enter"
    (0)

  4. #54
    Player

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    Mar 2011
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    Gridania
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    451
    Quote Originally Posted by Rentahamster View Post
    I don't really see how it is that much more prone to botting that it already is now.
    Besides, the fact that things are bottable is due more to the simplistic crafting "mini-game" than anything else. It's not very hard to program a bot to press "enter enter enter enter enter"
    Yeah, I know. The ranking up process for crafting is fairly atrocious, practically screaming "BOT ME!".

    At least with custom dyeing during crafting, when not grinding up crafting skills there would some creativity and entertainment (in my eyes) in the crafting process. Removing the dyeing from the crafting makes the whole thing even more colorless and beige (and yes, that was a terrible and deliberate pun ).

    It sounds as though the devs have something in mind, so I guess I'll just have to wait and see how it turns out. If any sort of creativity (ala dyeing, custom gear, SOMETHING) is removed, and the materia system turns out weak, I'll probably just end up wandering off ... ~_~
    (1)

  5. #55
    Player
    Sorel's Avatar
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    Mar 2011
    Location
    Limsa Lominsa
    Posts
    703
    Character
    Sorel Evans
    World
    Ragnarok
    Main Class
    Blacksmith Lv 38
    Quote Originally Posted by Rentahamster View Post
    It's not very hard to program a bot to press "enter enter enter enter enter"
    Understand that we brought that on ourselves. Before all the changes, crafting required a significant amount of menu interaction. But players demanded that the Development Team "streamline" the crafting process. So now you can set it up so that you just put a brick on the Enter Key, and you just keep on making the last item you crafted.

    Certainly more convenient. Certainly more prone automated abuse. Same debate that's going on with AH vs. MW. But that's off topic.
    (0)

  6. #56
    Player
    KorPoni's Avatar
    Join Date
    Apr 2011
    Location
    Ul'dah
    Posts
    65
    Character
    Del Poni
    World
    Cactuar
    Main Class
    Lancer Lv 30
    Quote Originally Posted by Rentahamster View Post
    Nope.

    You still need to gather dye mats.

    Alchemists still need to synth dye.

    Some dyes will still be rarer than others.

    All crafters have more space in their inventory.
    You're missing the fact the clothcrafter/leatherworker makes gear from dyed cloth, or even makes dyed cloth from dyes. That's what's being taken away from.
    (0)
    Kor Poni of Mysidia server.

  7. #57
    Player
    Rentahamster's Avatar
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    Mar 2011
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    Lindblum MRD50/THM50/LNC50
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    2,823
    Character
    Renta Hamster
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Sorel View Post
    Understand that we brought that on ourselves. Before all the changes, crafting required a significant amount of menu interaction.
    No it didn't. Back at retail launch crafting was "rapid rapid rapid rapid".

    Now, it's "standard standard standard standard"
    (0)

  8. #58
    Player
    Sorel's Avatar
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    Mar 2011
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    Limsa Lominsa
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    703
    Character
    Sorel Evans
    World
    Ragnarok
    Main Class
    Blacksmith Lv 38
    Quote Originally Posted by KorPoni View Post
    You're missing the fact the clothcrafter/leatherworker makes gear from dyed cloth, or even makes dyed cloth from dyes. That's what's being taken away from.
    I see your point. It would be akin to allowing any crafting class to make food or potions.
    (0)

  9. #59
    Player
    Sorel's Avatar
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    Mar 2011
    Location
    Limsa Lominsa
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    703
    Character
    Sorel Evans
    World
    Ragnarok
    Main Class
    Blacksmith Lv 38
    Quote Originally Posted by Rentahamster View Post
    No it didn't. Back at retail launch crafting was "rapid rapid rapid rapid".

    Now, it's "standard standard standard standard"
    I don't mean the actual execution of commands. That has not changed since Beta. I am referring to choosing recipes, choose materials, and all the windows a player had to navigate. Now that process has been "streamlined", you only have to hit the Enter key to choose your last recipe, fill in all the materials, and begin the process.

    Before, you had to think and look and choose.
    (0)

  10. #60
    Player
    Rentahamster's Avatar
    Join Date
    Mar 2011
    Location
    Lindblum MRD50/THM50/LNC50
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    2,823
    Character
    Renta Hamster
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Sorel View Post
    I don't mean the actual execution of commands. That has not changed since Beta. I am referring to choosing recipes, choose materials, and all the windows a player had to navigate. Now that process has been "streamlined", you only have to hit the Enter key to choose your last recipe, fill in all the materials, and begin the process.

    Before, you had to think and look and choose.
    That was a good thing. Most people were just trying to do a "repeat last synthesis" anyway. Why make them navigate the whole system again and again if they just want to do the same thing? That's bad design.

    Besides, the menu navigation didn't stop bots at all. They can be easily programmed to navigate menus. All it did was piss off legit players and make crafting take more time that it needed to.
    (0)

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