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  1. #1
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Rentahamster View Post
    That sorta jives with Jinko's NPC dyeing idea. What I want to keep, however, is the role that crafters play in the process so that the dyes can only be crafted and the materials for the dyes can only be farmed. That will put in more items to trade to stimulate the economy.
    Yea I duno if I was unclear before but I also want the dyes and crafting of them to stay in the game.

    The player would have to offer the correct gear/dye and gil to have an item dyed by an NPC, which keeps alchemist in business because they are the ones producing the dyes.

    Quote Originally Posted by Arcell View Post
    The add the mosses, bugs and whatnot to an NPC vendor. This will act as a gil sink to those who don't want to gather but will still allow gatherers to sell at lower prices.
    Some people rely heavily on the farming of dye materials so I don't think it would be a good idea to allow NPC's to sell the mats.

    Even if the cost of the NPC items are very high it will still have a negative effect on botanist.
    (1)
    Last edited by Jinko; 05-06-2011 at 09:45 PM.