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  1. #1
    Player
    Rentahamster's Avatar
    Join Date
    Mar 2011
    Location
    Lindblum MRD50/THM50/LNC50
    Posts
    2,823
    Character
    Renta Hamster
    World
    Sargatanas
    Main Class
    Gladiator Lv 50

    Change the Dyeing Synthesis Recipes

    UPDATE (Nov 15): New changes to dyeing: http://forum.square-enix.com/ffxiv/t...to-Gear-Dyeing

    The devs are looking for ways to reduce redundancy in the inventory, and to simplify crafting so that it doesn't require so many items that take up precious inventory space.


    Quote Originally Posted by Hvinire View Post
    Hey all,

    Hvinire here, ready with another comment from illustrious development team member Komoto-san on the subject of player storage space, recipe requirements, and the evolving world of crafting:


    Greetings fellow adventurers!

    With the expansion of player storage space, the development team has been talking and would like to give a quick update on their future plans. First in order to decrease the number of necessary materials, they’re looking to adjust crafting recipe requirements. This will affect storage issues, but the development team will continue to make further adjustments to directly address that concern. The development team is also planning to adjust the currently cumbersome UI; however these adjustments are just the beginning.

    Also regarding high quality +1 and +2 items, we have made an adjustment where they can no longer be obtained through combat; however they are still obtainable through crafting. We would like to hear your thoughts on whether or not it’s a good idea to remove them from crafting results altogether along with any other feedback on this subject.
    Now your task is clear: let's see all those comments on +1/+2 items and anything else you're looking to pass along to the development team.

    Here is a simple fix they can do: Let gear be colored after they are created.

    GOALS:
    1. Reduce redundancy
    2. Save inventory space
    3. Streamline the crafting process
    4. Add simplicity while not taking away depth of the synth mechanics
    5. Make it easier to sell items



    Currently, in order to make different color gear, you need to make the materials in that color, too. This is a cumbersome system that forces you to store way too many materials.

    For example, let's say I want to make a hypothetical cotton socks in red, blue, and green.

    Under the current system, I need:

    cotton yarn
    red dye
    blue dye
    green dye
    red cloth
    blue cloth
    green cloth

    This is way too much stuff to have to keep track of. What if I don't want the extra cloth after I'm done? Store it in my limited retainer space? NPC it?

    In a system that lets you dye items after the fact, all you would need is:

    cotton yarn
    cotton cloth
    red dye
    blue dye
    green dye


    This reduces redundancy and keeps things simple and easy to follow. It's a lot easier to sell 3 uncolored socks that you can dye later than it is to sell 1 red 1 blue and 1 green socks, if you don't even know what the demand is for any particular color.
    (27)
    Last edited by Rentahamster; 11-15-2011 at 05:05 PM.