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  1. #51
    Player
    Shelia's Avatar
    Join Date
    Mar 2011
    Posts
    160
    Character
    Yarentai Horo
    World
    Exodus
    Main Class
    Red Mage Lv 67
    Quote Originally Posted by gifthorse View Post
    Well you have to ask yourself what the point of instanced housing is?

    The point of persistent housing is to let players actually build things, make an impact on the game world, and share their growth with other people.

    Instanced housing allows for none of those things. If instanced housing is added, they should just limit it to a mog house and not even bother going all-out. I mean, it's a waste of time if it is not done with a larger purpose in mind.
    Non-instanced housing is highly unlikely and improbable in terms of FFXIV's graphics and needed power to run the game. It would take up way too many resources to have a custom house for EVERY player, especially if it was within city walls... It would create an immense amount of lag and clutter. It's just impractical.

    Instanced housing would be a lot like Mog Houses in XI... You can invite your friends on to your instance to see your garden, your house, etc. without slowing down the entire server. It just seems like the route to take.

    I have no problem with instanced housing as long as I can invite others to my instance.
    (0)
    ☆ space trash ☆

  2. #52
    Player
    Xandre's Avatar
    Join Date
    Mar 2011
    Posts
    168
    Character
    Mikael Imperius
    World
    Hyperion
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Shelia View Post
    Instanced housing would be a lot like Mog Houses in XI... You can invite your friends on to your instance to see your garden, your house, etc. without slowing down the entire server. It just seems like the route to take.

    I have no problem with instanced housing as long as I can invite others to my instance.
    Agreed. It's simple and effective. I don't care to see other players' homes.
    (0)

  3. #53
    Player

    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    130
    Eventually I'd like cities like Ul'dah to open up more and be more like actual cities. In fact, I don't want my house in the middle of nowhere, I want it in the middle of town like this!

    (2)
    Last edited by Sykora727; 04-24-2011 at 06:43 AM.

  4. #54
    Player
    zaviermhigo's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    1,820
    Character
    Zavier Mhigo
    World
    Hyperion
    Main Class
    Arcanist Lv 80
    Every city has one green triangle that leeds nowhere. Gridania's is Lily Hills or Halls (not sure haven't looked in a bit), I think player housing will be there.
    (0)

  5. #55
    Player

    Join Date
    Apr 2011
    Location
    Gridania
    Posts
    676
    Quote Originally Posted by gifthorse View Post
    I think Instanced housing is a pointless feature. Nobody cares what's happening in your own personal instance. So you end up just playing alone. If I wanted to play alone I would play a single player game. Even if it extends to guildmates, then you have - what? - five people who will participate in the instanced zone regularly.

    It ends up being nothing more than singleplayer fare (for all intents and purposes). And I don't think I have to elaborate much more than to say it's pointless to add in-depth single-player game mechanics in an [SIZE="6"]MMO[/SIZE].

    And if SE wanted to implement housing, they could do so without it compromising on the artistic integrity of the zones. Copy-paste is a very powerful tool, and with further expansions comes more space. It's not an impossible feature to implement anyway. Ultima Online, ArcheAge, Mortal Online, Darkfall are all examples of games with persistent housing. And yes, Ultima Online had persistent housing. (Instanced housing was probably implemented to combat urban sprawl on your shard, which admittedly was a problem in Ultima Online).
    I don't know what LS you belong to, but I'm in a newly formed LS with at least 35 active players. By implementing an instanced guild or LS headquarters you can share the environment with the people you are closest with you guild mates, to meet talk and hang out. There are plenty of ways of making this work and just because you cant "go big" because it is not in the scope of the game does not mean more realistic/creative content shouldn't be added.
    (1)

  6. #56
    Player
    Khazar's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    194
    Character
    Khazar Karnak
    World
    Ragnarok
    Main Class
    Conjurer Lv 50
    This idea made me think about the White Knight Chronicles game player villages, it would be cool something similar, if someone knows how it works in WKC, you can add NPC's to your village that add materials to your sellers that you can buy after, they also give you some materials after speaking with them sometimes, it would be cool to incentive crafting, and it would be another option to obtain mats.
    (1)

  7. #57
    Player
    Join Date
    Mar 2011
    Posts
    1,387
    Quote Originally Posted by Shelia View Post
    Non-instanced housing is highly unlikely and improbable in terms of FFXIV's graphics and needed power to run the game. It would take up way too many resources to have a custom house for EVERY player, especially if it was within city walls... It would create an immense amount of lag and clutter. It's just impractical.
    Houses inside city walls is a ridiculous concept, I agree.

    But there is alot of space in Eorzea and more can be added if SE wanted to pursue this concept and avoid clutter.

    Instanced housing would be a lot like Mog Houses in XI... You can invite your friends on to your instance to see your garden, your house, etc. without slowing down the entire server. It just seems like the route to take.

    I have no problem with instanced housing as long as I can invite others to my instance.
    Instanced housing is okay, I guess, as an apartment. But anything beyond that (instanced villages for example) is just a ridiculous waste of time since nobody ever uses the feature except as an unnecessary rally point (see Age of Conan).

    If they are going to add instanced housing, they should limit it to apartments since the amount of resource expenditure needed to breathe life into a feature no-one will hardly use is pointless.
    (0)
    Last edited by gifthorse; 04-24-2011 at 10:54 AM.

  8. #58
    Player
    Asaren's Avatar
    Join Date
    Mar 2011
    Posts
    25
    Character
    Arawin Starkaiser
    World
    Aegis
    Main Class
    Arcanist Lv 50
    yes, so I can finally have my main place to craft.
    (0)

  9. #59
    Player

    Join Date
    Mar 2011
    Posts
    27
    best housing/market ever DAoC !
    (0)

  10. #60
    Player
    Nabiri's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,164
    Character
    Khaien Akiyama
    World
    Balmung
    Main Class
    Ninja Lv 70
    Quote Originally Posted by gifthorse View Post
    Well you have to ask yourself what the point of instanced housing is?

    The point of persistent housing is to let players actually build things, make an impact on the game world, and share their growth with other people.

    Instanced housing allows for none of those things. If instanced housing is added, they should just limit it to a mog house and not even bother going all-out. I mean, it's a waste of time if it is not done with a larger purpose in mind.
    I already stated that the point is "the ability to build, customize and grow" without cluttering up land. Without so many limits.
    And I was speaking of instanced villages, not housing alone. The ability to wander though instanced villages and see other's homes - if invited, go inside. If asked, help build.
    (1)

    ~She gave her heart to a falling star~
    ~~~~~~
    If he's not here, then where?
    ~~~~~~
    ~Been searching for my Afterman~

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