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  1. #71
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    Quote Originally Posted by gifthorse View Post
    It worked well enough in Mortal Online and Darkfall and Vanguard. Although those games were never popular, I very much doubt their downfall was somehow due to player housing.
    If it is to be thrown into Final Fantasy XIV it better not just "work well enough", i think you can even agree to that... this is one of those things were if not done right makes people look at the game and go "wow that stupid no thanks".

    I really do like the idea of building in your environment its a cool idea i get it. But realistically come on in Final Fantasy XIV it not only doesn't really fit in IMO, but it also is just too overly complex for a game all ready released to the market and free-to-play to boot.
    (1)
    Last edited by Bled; 04-25-2011 at 03:39 PM.

  2. #72
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    Neptune's Avatar
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    Neptune Deepsea
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    Quote Originally Posted by Bled View Post
    If it is to be thrown into Final Fantasy XIV it better not just "work well enough", i think you can even agree to that... this is one of those things were if not done right makes people look at the game and go "wow that stupid no thanks".
    I find your lack of faith disturbing.
    (0)

  3. #73
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    Quote Originally Posted by Neptune View Post
    I find your lack of faith disturbing.
    Just a realist here..

    Cool idea but not very feasible or cost effective.
    (1)

  4. #74
    Player Jynx's Avatar
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    Wish I had pictures of how well "Player housing" on the world map went for Ultima Online. The entire wilderness as long as there was a 8x8 plot of land without a tree or rock in the way had a house. it looked abysmall and even making the entire multi-faceted world able to contain player housing they litteraly revolved expansion packs around new land for player housing.

    Nothing said "great housing implementation" when I logged in my house and had 12 ogres waiting to club my outside because my house blocks there spawn location so they spawn "Outside" my house making it a deathtrap.
    (1)

  5. #75
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    Neptune's Avatar
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    Neptune Deepsea
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    Quote Originally Posted by Bled View Post
    Just a realist here..

    Cool idea but not very feasible or cost effective.
    You're not a realist. You're Bled, post count 103, FFXIV official forums. You would only be a realist if your end of the discussion were coming from a leadership position on the dev team. If you don't have all the facts and you can't assess the resources at hand.. all you have is an opinion about rumors. Maybe you're an Opinrealist?

    Besides that why not raise your expectations.. Crystal Tools is one giant screw up for SE. The devs have already talked about how it screwed up FF13. If you support SE's games and artists support asking for more than Crystal Tools.

    Quote Originally Posted by Jynx View Post
    Wish I had pictures of how well "Player housing" on the world map went for Ultima Online. The entire wilderness as long as there was a 8x8 plot of land without a tree or rock in the way had a house. it looked abysmall and even making the entire multi-faceted world able to contain player housing they litteraly revolved expansion packs around new land for player housing.

    Nothing said "great housing implementation" when I logged in my house and had 12 ogres waiting to club my outside because my house blocks there spawn location so they spawn "Outside" my house making it a deathtrap.
    I've never played any game like that with player housing. But just because it sucked there doesn't mean it has to suck. Minecraft doesn't suck, it's awesome. The reason I'm saying this is because I don't believe in problems stopping ideas. You start with an idea, and then you solve problems.
    (0)

  6. #76
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    Quote Originally Posted by Bled View Post
    If it is to be thrown into Final Fantasy XIV it better not just "work well enough", i think you can even agree to that... this is one of those things were if not done right makes people look at the game and go "wow that stupid no thanks".

    I really do like the idea of building in your environment its a cool idea i get it. But realistically come on in Final Fantasy XIV it not only doesn't really fit in IMO, but it also is just too overly complex for a game all ready released to the market and free-to-play to boot.
    Well if they incorporated defensive buildings as well as residential ones into the architectural repertoire of the players, then players could build defenses against impending Garlean troops etc. It becomes a combat mechanic as much as a just a cosmetic one.

    But meh.

    Whatever.

    It's not like SE would ever implement something like this even if it was feasible for their crappy so-called game engine. They're way too narrow minded.
    (0)

  7. #77
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    Davorok's Avatar
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    Davorok Byrmwilf
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    Excalibur
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    Gladiator Lv 52
    We will find out Monday, 4/25 what Companies are, but this is what I hope they are (in part) and how Player Housing could fit in.

    Companies are instanced areas (1 per City) where single players and LS's can build individual housing, LS Halls and Airships.

    Each player would have to "craft" their own house thru Levequests. An LS can "craft" their Hall thru LeveLinking.

    Everyone in the Company (singles, LS's) would have to "craft" the Company Airships to get ready for battle. The more people participate, the more airships made. The more high lvl crafters participate, the more fire power made.
    All done thru Levequests and to make sure no one gets a free ride on the airship, you have to complete a minimum of Leves to earn enough "Marks" to pay for passage. AFter the Mission the Ships would need to be repaired or replaced before the next battle or you're all stuck riding chocobos (which would still be fun but takes alot longer).

    Perhaps the Companies are outside the City Walls and are succeptible to NM attacks that cause damage and even steal your possesions, so the Company organizes a counter-attack to get our items back. I dunno...it's late and I'm just riffing ideas...maybe I'll think on it longer...or not at all...
    (0)

    Papa was a rolling stone...wherever he laid his barbut was home.





  8. #78
    Player Jynx's Avatar
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    So lets do some problem solving like a real development team would do.

    Yoshi- Hey guys what should we do about player housing, lets toss some ideas out and see what we come up with.

    A- Housing on the world map
    B- Instanced housing
    C- A mix of those two
    D- None at all!

    Yoshi- Ok thats it then? Ok lets list out some Positives and negatives of these ideas

    [SIZE=5]A- Housing on the world map.[/SIZE]
    Positive
    • Unique idea in next gen MMO's
    • Alot of room to interperet the idea
    • Sense of accomplishment when a house is received "could be a rare item of sorts such a relic weapons, only the most hardcore would be able to own a house through long hard work"

    Negative
    • PS3 limitations
    • General computer limitations
    • Lag
    • Server stress
    • Could impact how unique models for houses could be maybe restrict to one type or save on memory
    • Possible impact on world map travel and traffic flow
    • How can we get everyone a house? world map is not large enough period.
    • Open to abuse with RMT selling plots of obtained land "Special task force will need to look into this and get back to us."
    .....20 minutes later

    Yoshi- Well I think we have everything we can get about that. NEXT!

    [SIZE=5]B -Instanced Housing[/SIZE]
    Positive
    • Less memory limitations
    • Being instanced allows for low server stress
    • Lots of area to work with, wether instanced housing means players have a real house and a small "yard" to play with or just have a apartment style housing complex.
    • Everyone gets a chance to have a house as much as everyone else.
    • No need to worry about changing current world map to accomidate
    • Could possibly be used for linkshell housing.
    • Possibly used for player shops, or a hub to purcahse sell items from.
    Negative
    • Not as flashy as open world housing
    • Possible networking issues when using house to show off
    • Obsoletion of the market wards?
    • Too easy to obtain?
    • No large sense of accomplishment obtaining one.
    • Still may need to worry about how "unique" housing can be per player. "look into this"
    [SIZE=5]C - A~B Mix.
    [/SIZE] Positive
    • Everyone still has a chance to have some sort of housing
    • Still gives some sense of accomplishment when upgrading to world housing
    • Some positives of both system A-B
    Negative
    • May be seen as unfair to players with less time or resources to aqquire world housing
    • Still will have strict limitations of world housing
    • Both systems may detrimentally effect themselves "mainly world housing making instanced housing be look down on"
    • More severe limitations on both systems due to the need to split resources.
    • Giving open world housing any sort of advantage over normal housing would seem unfair.
    • All above negatives of Both A-B as well.
    [SIZE=5]C - A~B Mix.
    [/SIZE] Positive
    • Everyone still has a chance to have some sort of housing
    • Still gives some sense of accomplishment when upgrading to world housing
    • Some positives of both system A-B
    Negative
    • May be seen as unfair to players with less time or resources to aqquire world housing
    • Still will have strict limitations of world housing
    • Both systems may detrimentally effect themselves "mainly world housing making instanced housing be look down on"
    • More severe limitations on both systems due to the need to split resources.
    • Giving open world housing any sort of advantage over normal housing would seem unfair.
    • All above negatives of Both A-B as well.
    [SIZE=5]D - Screw it
    [/SIZE] Positive
    • We all get to have lives
    • 0 Dev time spent developing
    • Can afford that staff pizza party we always wanted to have.
    • Perhaps evolve pizza party into a office sleepover Pajama party
    Negative
    • Nerd rage
    • More nerd rage
    • ....
    • I think we get the point
    • Well lets forget about this idea and look at the above results.
    Yoshi- Well I think we have everything we can get down on the board about these topics, what sounds best for us and the community. How can we develope player housing into a system that is fair for all users, doesn't cost us a millenia of development time, and seems overall realistic.

    A- Instanced housing....
    B- INSTANCED HOUSING! In your face A!
    C- Gotta go with instanced housing
    D- But man....Pizza party think about it! We could even invite those ladies from accounting!

    Yoshi- D we all wish that was the reality but we have a game to make here, now next meeting we will flesh out more ideas on Instanced housing and how best to implement it. Put your thinking caps on and your caffine patches on your eyelids because we wont be sleeping anytime this week!

    BREAK!
    (1)

  9. #79
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    Quote Originally Posted by Neptune View Post
    You're not a realist. You're Bled, post count 103, FFXIV official forums. You would only be a realist if your end of the discussion were coming from a leadership position on the dev team. If you don't have all the facts and you can't assess the resources at hand.. all you have is an opinion about rumors. Maybe you're an Opinrealist?

    Besides that why not raise your expectations.. Crystal Tools is one giant screw up for SE. The devs have already talked about how it screwed up FF13. If you support SE's games and artists support asking for more than Crystal Tools.



    I've never played any game like that with player housing. But just because it sucked there doesn't mean it has to suck. Minecraft doesn't suck, it's awesome. The reason I'm saying this is because I don't believe in problems stopping ideas. You start with an idea, and then you solve problems.
    lets see you obviously know nothing of realism seeing as you pick one theory of realism and run with it (that being scientific realism) in philosophical realism (which is based on plain old common sense) it deems that not all truths are available so realist views are based upon known truths. These known truths are based on what we do know and common sense; you do not need to know everything there is to know about something in order to be a realist.

    What do we know:
    1. Players building houses in the game environment has been so-so at best in other games.
    2. SE has eluded nothing to there exact plans on housing.
    3. Final Fantasy XIV equipment would at least have to be upgraded.
    4. all of this leads to shelling out more money on a "gimmick" rather than important game features.

    I do not know why you are so butt hurt Neptune that i do not agree with you, i am a realist and nothing you can "make up" to define realist changes the true definition of it. Common sense dictates instanced housing is probable were as you being the idealist want a over the top feature that is less likely to be used; can your idea happen sure, will it happen not probable.

    Also stating my post count, name, and the forums we are on has no gravity to the conversation... or to what a realist is in general...

    "Post your thoughts or objections and let's see what we can make of this idea." what is the point of making this statement in your OP, if you are going to rage at everyone else's views on your topic that don't match yours. The few responses i see from you are "thank you for agreeing with me" posts, and then you insert the praise right into your sig... is self gratification that important to you?
    (0)
    Last edited by Bled; 04-25-2011 at 06:18 PM.

  10. #80
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    Quote Originally Posted by gifthorse View Post
    Well if they incorporated defensive buildings as well as residential ones into the architectural repertoire of the players, then players could build defenses against impending Garlean troops etc. It becomes a combat mechanic as much as a just a cosmetic one.

    But meh.

    Whatever.

    It's not like SE would ever implement something like this even if it was feasible for their crappy so-called game engine. They're way too narrow minded.
    Right there is all i have been trying to get through to Neptune. "It's not like SE would ever implement something like this even if it was feasible for their crappy so-called game engine. They're way too narrow minded." (Gifthorse)

    There was no need to go on a tyrant Neptune, all I'm stating is that its a creative idea but it is not likely to "frickin" happen, jeez.
    (1)
    Last edited by Bled; 04-25-2011 at 06:09 PM.

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