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  1. #31
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    Quote Originally Posted by DeadRiser View Post
    And I don't think you realize that people will mostly populate the new zones or gather to a common one (in our case, Ul'dah).

    Just saying, I'd rather have my own instanced room that my friends can come into. Hell, they should do like PSU and you can sell your stuff from your instanced room. It was nice to have that.
    I really feel that allowing each player to build there own house is unrealistic in a game such as this; there is just not enough room to be able to do something of this scope. Cities would have to be mass produced, and city sizes increased just to fit all these "houses". Instanced guild headquarters is what i would like to see, i agree that there is not point to an instanced room if you are the only person who can see it. However it makes sense to make guild headquarters were your link shell as a community could conjugate too and just hang out. And of course i am all for customizing and furnishing said headquarters.
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  2. #32
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    Quote Originally Posted by Bled View Post
    I really feel that allowing each player to build there own house is unrealistic in a game such as this; there is just not enough room to be able to do something of this scope. Cities would have to be mass produced, and city sizes increased just to fit all these "houses". Instanced guild headquarters is what i would like to see, i agree that there is not point to an instanced room if you are the only person who can see it. However it makes sense to make guild headquarters were your link shell as a community could conjugate too and just hang out. And of course i am all for customizing and furnishing said headquarters.
    (Im pretty sure you quoted the wrong post...?)

    Anyway, nobody was saying that cities had to accommodate houses. houses could be built outside of cities, you realise.
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    Last edited by gifthorse; 04-23-2011 at 01:52 PM.

  3. #33
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    Quote Originally Posted by gifthorse View Post
    (Im pretty sure you quoted the wrong post...?)

    Anyway, nobody was saying that cities had to accommodate houses. houses could be built outside of cities, you realise.
    Was the wrong quote,

    And were do you suggest we let the player base build? Lets just have someone plop a house they built right on top of a NM.. YEAH!!!

    There needs to be a predesigned location for the houses to be built, houses cant just be built anywhere.
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  4. #34
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    Kirith's Avatar
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    Areon Maere
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    Ragnarok
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    Lancer Lv 22
    While it's clearly a cool idea i don't think FFXIV's engine and servers can do anything better than instanced rooms like FFXI's moghouses.
    Plus building houses in game is too far-fetched. For 1000 players there would need to be 1000 houses. Imagine 1000 prefab houses outside of Ul'dah. Imagine servers get populated to the max capacity, that will be anywhere from 5 to 10 thousand houses...

    Games that let you actually build stuff have a very different setup from FFXIV, and considering how things are right now to expect being able to build something persistent in the game world is ridiculous. In the most plausible related scenario i can see them letting us make vendor stands outside the city, but that's it.

    A bit like airships. They show us an amazing intro of airships fighting it off with dragons in the sky, but the best i can see happening is us fighting those weird walking airships like common mobs or crafting cannons, the number of which determines whether we managed to fend off the Garlean attack or not. (referring to promotional videos)
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    Last edited by Kirith; 04-23-2011 at 02:23 PM.

  5. #35
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    Quote Originally Posted by Bled View Post
    Was the wrong quote,

    And were do you suggest we let the player base build? Lets just have someone plop a house they built right on top of a NM.. YEAH!!!

    There needs to be a predesigned location for the houses to be built, houses cant just be built anywhere.
    Obviously there would have to be constraints.

    In Star Wars Glaxies for instance, one guild built their city over one of only two important spawns and effectively destroyed the market for the drops. So there do need to be restrictions in place, but problems don't make a concept infeasible, just more difficult for the programmers to implement.

    They get paid for their job though so it's not like you should feel bad for giving them more work for a feature that most agree to be worthwhile.

    Quote Originally Posted by Kirith View Post
    While it's clearly a cool idea i don't think FFXIV's engine and servers can do anything better than instanced rooms like FFXI's moghouses.
    Plus building houses in game is too far-fetched. For 1000 players there would need to be 1000 houses. Imagine 1000 prefab houses outside of Ul'dah. Imagine servers get populated to the max capacity, that will be anywhere from 5 to 10 thousand houses...

    Games that let you actually build stuff have a very different setup from FFXIV, and considering how things are right now to expect being able to build something persistent in the game world is ridiculous. In the most plausible related scenario i can see them letting us make vendor stands outside the city, but that's it.
    I can see the server accomodating these features if SE actually bothers to go the extra mile for once in their lives instead of just falling back to what's easiest.

    One thing that would prevent this addition is the stress it could have on people's individual systems. FFXIV is built by crystal tools which, although being visually progressive, is pretty awful at streaming data. This is one reason we don't have truly seamless zones in FFXIV.

    As to the issue of space/urban sprawl, have you actually explored FFIXV? There is nigh on infinite landscapes, especially in Coerthas.

    I think if SE wanted this issue to work, they could make it work.
    (1)
    Last edited by gifthorse; 04-23-2011 at 02:36 PM.

  6. #36
    Player
    Evangela's Avatar
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    Evangela Monterossa
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    Balmung
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    Ninja Lv 90
    Yes! I want my own house, buying furnitures, internal decoration, more storage in house, etc
    (1)

  7. #37
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    Quote Originally Posted by Kirith View Post
    While it's clearly a cool idea i don't think FFXIV's engine and servers can do anything better than instanced rooms like FFXI's moghouses.
    Plus building houses in game is too far-fetched. For 1000 players there would need to be 1000 houses. Imagine 1000 prefab houses outside of Ul'dah. Imagine servers get populated to the max capacity, that will be anywhere from 5 to 10 thousand houses...

    Games that let you actually build stuff have a very different setup from FFXIV, and considering how things are right now to expect being able to build something persistent in the game world is ridiculous. In the most plausible related scenario i can see them letting us make vendor stands outside the city, but that's it.

    A bit like airships. They show us an amazing intro of airships fighting it off with dragons in the sky, but the best i can see happening is us fighting those weird walking airships like common mobs or crafting cannons, the number of which determines whether we managed to fend off the Garlean attack or not. (referring to promotional videos)
    I have to say i agree (biggest point being the population of houses verses feasible land), there's being realistic and then there is being overly imaginative.

    @ Gifthorse,

    I don't want to play Final Fantasy XIV: Sim City; for the amount of work that would be needed to do something of this magnitude i would much rather see more realistic content.

    There is nothing wrong with being an idealist and being a realist, we just have different views.
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  8. #38
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    Nabiri's Avatar
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    Khaien Akiyama
    World
    Balmung
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    Ninja Lv 70
    I think some people are forgetting that housing areas could be instanced. :x A plot of land that only holds so many houses. And another, and another. Enough for everyone.
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    ~She gave her heart to a falling star~
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    If he's not here, then where?
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    ~Been searching for my Afterman~

  9. #39
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    Quote Originally Posted by Nabiri View Post
    I think some people are forgetting that housing areas could be instanced. :x A plot of land that only holds so many houses. And another, and another. Enough for everyone.
    Majority of posts i see are people who do not want instanced houses. People want there houses to have an impact on the games environment which is what a lot of this discussion is based on.
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  10. #40
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    Quote Originally Posted by Nabiri View Post
    I think some people are forgetting that housing areas could be instanced. :x A plot of land that only holds so many houses. And another, and another. Enough for everyone.
    Why do we play MMOs if we are just going to make everything in an instance? Suddenly all the content is instanced and we're no longer playing an MMO, we're just playing an entrance lobby.

    It needs to be in the open world or it should not be in the game at all.

    Ultima Online was one of the oldest MMOs ever made and it had persistent player housing.
    (0)

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