Quote Originally Posted by ZombieLover84 View Post
That is not accurate. While you did have to be registered and get a code, I didn't register until 2 hours after EA started. So again, they didn't know my numbers.

And while they knew the pre-sell numbers for digital sales before EA, those numbers increased at an unexpected rate during EA, which is why the duty finder crashed so quickly. Most of the people I currently play with did not preorder this game, hard copy or otherwise, until EA. The point where data tracking didn't mean anything anymore because they couldn't change anything at that point. I myself and around 10 real life friends all registered our preorders the first day of EA. We all did not beta test. I personally don't like beta testing. The majority of MMO players do not beta test. We got on EA because 1. We knew we could cancel if we didn't like it and 2. We knew we were going to be able to keep everything when we moved over to launch if we decided to buy the game. All 10 of us did.

Now imagine how many more people in the world did the same thing we did.
Missed the point. It all blew up during beta4 testing. And someone mentioned in other threads they had stability issues in earlier betas too--it all adds up to them having evidence of a problem well before launch.

Also... as for them getting advanced notice, they've launched multiple online games now, not just XI, XIV 1.0- and ARR, but games that ran on phones, Wakfu, .... this is by NO means their first rodeo.

And a boat load of people were pre-ordering a month in advance.... Beta keys were applied for, approved, and issued BY SQUARE ENIX---so they knew EXACTLY how many were going to be in Beta4, and should have had sufficient evidence as to what to expect at early access. And the datacenters were STILL underpowered during EACH instance.