Umm... shouldn't this have gone under General?

Oh.. but wait... most of us can't post in General because of some stupid restrictions they have there.

Just saying... seems a bit odd to make comments about all the unqualified posts in technical, when the post itself may not belong in Technical either.

As for the "why we were having issues", it wasn't an issue with capacity per world server as much as it was capacity to the back end servers that manage instanced content. The world servers can handle substantially more then they are currently allowing. It's the back end servers responsible for instanced content and such that were getting overloaded because they were assigned to service multiple worlds at once, and that estimation for capacity is what was off. SE had to come up with a quick fix for that issue, as it was adversely affecting a lot of popular content (not to mention it is required for main story progression and eventually job quest lines as well).

So, basically, they had multiple approaches they could have taken, some more involved than others. They appeared to have just taken the easier way out (in terms of coding and such). They could have restricted access to content somehow, until they could get more hardware to support it (which is a large part of what they are doing--more servers on the back end and restructuring how many worlds rely on them at once) but that would have been a more complex operation and possibly require more server downtime to implement then they liked. Choking down the gateway/queues to allow fewer people in was likely just an easier task to accomplish in the short term.

So, they aren't necessarily needing to add more capacity per world just to support us as much as they are needing to add more capacity for the subsystems that support these worlds so they can actually handle at least the originally projected capacity. Granted, they need to beef up the hardware for future expansion and such... more worlds (and more support servers to service them) for more new players and such, but the real issue is more with the topography of the servers and how too many world servers were relying on too few support servers for specific content.

Who knows... with any luck, this new back end layout may have very well extended supportable capacity per world without any tweaking to the worlds, but it's nice to know they are going to ramp up the worlds anyway. They won't know just how successful it can be until they see how the new topography holds up under stress though. Once all that is reworked and seems balanced, they may find they can start letting more people back into each world until they reach the limits of the new structure, and retweak again. We just won't know until they get it all back up and fling the gates wide open again.

One thing for sure... I don't expect the growing pains to end anytime soon. But, if nothing else, it sure will be nice to get some relief in the short term.