Quote Originally Posted by BlueStar62 View Post
Are you serious? You don't think that SE would have enough data on this matter after managing MMO games for years?

I have not known a MMO based company, especially one with as much MMO development experience as SE, to ever underestimate server capacity to this degree. Sure new MMOs have load bearing problems and maybe laggy servers at the start, but do they stop selling games and disable character creation all together? Do you have any idea just how far off the mark SE was with this? There is a difference between being slightly off in your estimates, and being miles off. SE screwed up big time.
A larger MMO company, with way more experience then SE, halted digital sales.

http://www.nowgamer.com/news/1565854...e_updated.html

While Arenanet developed Guild Wars 1 and 2, NCsoft published. And NCsoft is one of the largest MMO publishers in the world.

Sim City, another game that requires always online, also stopped digital sales. How long has EA and Sim City been around?