
Originally Posted by
ZombieLover84
While you have solid points, I only have an issue with a few.
1. These problems did not arise in the open beta. Meaning that Square was on the right track.
2. These problems arose in EA. Now, you may say, they should have known their numbers. They did. But I didn't pre order my copy till open access was well... open. They had no number for me. No data. I did not particpate in the beta. I work in the game retail world. Pre-order numbers were very low, until EA. And then, at my store at least, we had to stop pre ordered because they went over what we had already got in shipment. See, games like this ship about a week before release. I know I had copies of this game in my backroom the Wednesday before launch. At this point, SE did not have the data for the extreme spike that EA brought.
I also now that when it did finally release, every store in my area sold hard copy wise. Including the Wal marts and best buys. This game literally blew up by word of month during the weekend of EA. At this point, they can't just push release back by a week. This would cause more problems.
So we went from open beta, no problems, to ea, one week later, blowing up the servers. This was unexpected not only on SE end, but retailers end as well.
I would also point out that Diablo III, another game with modern tracking, had the same issues. Guild Wars 2, another game with modern tracking, had the same issues. And those two games had the expectations MONTHS in advance. FF 14 blew up within a week.