To: Director Yoshida & Final Fantasy XIV Development Team,
I want to preface this by saying that I totally sympathize with you and the new team taking over the mess that was the original FF 14 game, and trying to straighten out this game. Thank you for the taking up the challenge!
I appreciate you being more open in communication and asking Players what they want to see changed in the Player's Polls (great).
And I understand that the core systems, the fundamental Battle System Changes you talked about after the Player's Poll #2, and an End Game Dungeon take time. Certainly.
BUT, on the opposite side, this game is now going into its 7th (SEVENTH) Month with no fundamental changes to the problematic Combat System, Physical Level (Ability Point Reassignment), intriguing World / Story, End Game Content and Fun Factor that should be the core principals of any great RPG.
I know you've only been on the clock for ~3 months or so, so you're under the gun. But I want to let you know that every day that goes by, you're losing more and more players, sadly.
We're caught inbetween a rock and a hard place: Players are demanding End Game Content NOW! and you want to make sure you're doing the job right (making sure the System Changes are right, etc.).
But there's a limit to everything. At some point, after too many months have passed, you'll have lost the Players forever. They'll just move on to another game.
I'm trying to be patient here, but a couple things worry me:
1. The IMPORTANT, Fundamental Changes to Combat are going to take a long time (your words). That's a problem.
You've mentioned it in your Letter from the Producer VIII, "The latter, such as overhauling the battle system, are planned for the long-term and don’t coincide with the pace of our regular patches." And in various interviews as well.
While the Combat is, of course, very important and the very core of the game, it's also THE core of the game that will make Final Fantasy 14 *FUN* and INTERESTING.
The longer you take to put those changes in, the more players you'll be losing (permanently) because they see no fundamental changes. Just something to think about.
I'd take the real, core, fundamental changes to the Combat System as you talked about after the Player's Poll, over another 20 mid-level NMs like the ones in Patch 1.17.
2. Lack of Challenge / End Game Content for Rank 50 and Hardcore Players.
I realize it can't all be about the highest level players, but at the same time, catering to the most dedicated players, the ones that have stuck with you the longest and are getting multiple jobs to Rank 50, is something that shouldn't be overlooked.
I know you've mentioned an End Game Dungeon that's coming for High Level Players. I just hope that it's actually *challenging* and more hardcore than what we've seen so far in the game.
Seeing the adjustments made in Patch 1.17 to the current 5 "High Level NMs" (Dodore, Haughtpox, Elder Mosshorn, Uraeus, Great Buffalo) is very worrisome. You've NERFED them so much, they're far too easy now.
I know the party size is only 8 people, but when you can TRIO Haughtpox, Elder Mosshorn and Dodore (and heck, you could SOLO Dodore before Patch 1.17), you've got a problem.
The game is far too easy now.
Where are this game's version of Sky (KIRIN)? Where's Sea (Absolute Virtue)?
Where's a real, challenging Notorious Monster (HNM) that makes you think of strategies and is a real tough, brutal fight? One where you may not win all the time, but once you do, you feel REWARDED and SATISFIED?
When Dynamis first came out in FF XI (early years), it was brutal, and maybe having a 50+ Person Dungeon is a bit extreme, but currently FF XIV has NOTHING challenging (except the unbalanced Rank 60+ mobs running around the edges of the current maps (e.g., Doomvoid Guivres, etc.)).
It takes time. I know a lot of the great areas in FF XI were Expansion Packs later.
But right now, some of the biggest reasons you're losing so many Players is because of the 2 points above. Patch 1.17 saw the return of only 2 of my high level friends (and now they're gone again). Most high level players looked at the Rank 30 equipment and mid-level NMs and realized it's not for them. It's for the PS3 launch, or for those starting on a new Class perhaps. It's OK, it serves a purpose.
But just don't forget about your ever-growing pool of Rank 50 Players sitting around with nothing to do.
I don't mean to rant, but I say this in the hopes that we get some real, meaningful CHANGES and END GAME, CHALLENGING CONTENT soon! Please.
Thank you! _(._.)_