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  1. #1
    Player
    Cairdeas's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,759
    Character
    Julie Nymphiel
    World
    Balmung
    Main Class
    Marauder Lv 60
    This might sound weird but is your camera zoomed in or out but not all the way? If your not zoomed in all the way or all the way out you'll be seeing the game at a weird angle and it makes it look weird.
    (0)
    I have to thank Square-Enix for the amazing job they have done recreating Final Fantasy XIV from Scratch. Especially the inclusion of Missing Genders which we petitioned for in good faith. This was proof to us players that the Developers are truly Sympathetic to our requests and that being honest and vocal can pay off with the amazing characters we have who are Female Roegadyn, Male Miqote, and Female Highlanders. Thank You SE, Thank You Community Team, Thank You Yoshi-P.

  2. #2
    Player
    Kailok's Avatar
    Join Date
    Apr 2011
    Location
    Ul'Dah
    Posts
    692
    Character
    Kailok Anarhin
    World
    Hyperion
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by Cairdeas View Post
    This might sound weird but is your camera zoomed in or out but not all the way? If your not zoomed in all the way or all the way out you'll be seeing the game at a weird angle and it makes it look weird.
    I just checked it both zoomed in and zoomed out all the way and I got the same results. Thanks for tryin' though :]
    (0)

  3. #3
    Player
    Kailok's Avatar
    Join Date
    Apr 2011
    Location
    Ul'Dah
    Posts
    692
    Character
    Kailok Anarhin
    World
    Hyperion
    Main Class
    Pugilist Lv 60
    Good point, the problem is so that the rest of the races can keep up to the same speed, but Lalafels at full sprint are just...creepy n.n even XI's hopping around was better XD

    I think a way to fix that is just increase the speed on the Lalafel without increasing the speed of the animation. It looks the same but they go a bit farther.

    Either way, the actual running speed doesn't bother me, though it'd be a bit better if we were just a tad quicker. My main problem is the slow reaction times of animations and the delays you get after initiating an action.
    (1)

  4. #4
    Player
    Totobi's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    243
    Character
    King Kato
    World
    Balmung
    Main Class
    Lancer Lv 50
    One thing you may consider : Going in to active mode BEFORE trying to engage a monster. Cuts out a lot of the delay when you want to hit something.
    (0)

  5. #5
    Player
    Kailok's Avatar
    Join Date
    Apr 2011
    Location
    Ul'Dah
    Posts
    692
    Character
    Kailok Anarhin
    World
    Hyperion
    Main Class
    Pugilist Lv 60
    I considered that, but it's a different story when you get aggro instead. Yes that's a solution when you have the advantage of surprise on the mob but the other way around it could potentially screw me.
    (0)

  6. #6
    Player
    Totobi's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    243
    Character
    King Kato
    World
    Balmung
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Kailok View Post
    I considered that, but it's a different story when you get aggro instead. Yes that's a solution when you have the advantage of surprise on the mob but the other way around it could potentially screw me.
    But why would a monster not be able to have the advantage of surprise? Like in other FF's, monsters can engage you with a 'Sneak Attack', your entire party will have their backs turned to the monster and will be guarenteed the first attack, with bonus damage.
    (0)

  7. #7
    Player
    Raza's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    17
    Character
    Papri Jahus
    World
    Balmung
    Main Class
    Thaumaturge Lv 1
    A lot of the response time issues seem to be network issues. Not necessarily a connection problem on your end, but the location of the server itself. Considering that we are playing with JP players and this is a JP company with a JP dev team, you can't expect the servers to reside in the US. If there were US servers, I'm pretty sure the response time would be pretty quick.

    I recall watching a Japanese FFXI recording on YouTube a while back and noticing how every single command was practically instant compared to the delay we get in the US. I've noticed the problems you've mentioned for quite a while and this is the best explanation I can come up with. If I'm wrong, I would like to know if there are any specific US servers and where they would be located. Either way, there is nothing you can do about this sort of thing when you try to have a game that envelopes the entire world as a community, someone is going to get shafted by ping no matter what.
    (3)

  8. #8
    Player
    Kailok's Avatar
    Join Date
    Apr 2011
    Location
    Ul'Dah
    Posts
    692
    Character
    Kailok Anarhin
    World
    Hyperion
    Main Class
    Pugilist Lv 60
    Yeah, you make a good point. What is strange though is that I'm sure the XI servers were in Japan as well, and I never had response times such as this. I wonder if one day they'll explain why that is. I understand servers being on the other side of the world but that response time makes the game less fun sometimes. Especially when I'm trying to tank.
    (0)

  9. #9
    Player Eekiki's Avatar
    Join Date
    Mar 2011
    Posts
    3,214
    Character
    Kickle Cubicle
    World
    Balmung
    Main Class
    Rogue Lv 90
    We should be able to draw and sheathe our weapons while running.
    (2)

  10. #10
    Player

    Join Date
    Mar 2011
    Posts
    184
    Quote Originally Posted by Eekiki View Post
    We should be able to draw and sheathe our weapons while running.
    That would be to much like very awesome action/adventure movie, video game, anime, and book out there.

    Try to think inside the FFXI box people!

    Seriously though, it might not make a difference to the people still playing but clunky stuff like this is what turns generic game purchaser 100032450 off.

    More importantly, popular game conventions have made "i run faster with my knife out" the truth. It is alright to keep us at the same speed but for troops to slow down with weapons out is not only a lie but also kills immersion(yeah, i went there).

    Blood lust>Pain
    (2)
    [Removed by Moderator according to the FINAL FANTASY XIV FORUM Guidelines.]

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