I agree, I'm not saying to kill the start/stop animations, but they certainly need to quicken them so that I don't feel so heavy and slow to react.Its an rpg, not an old folks retirement home. These are supposed to be hardened adventurers, in magical world where people can do fantastical things. Look at how people move in cutscenes, they RUN they jump, they jump into the sky! I dont think they need to kill the stop and start animations, i think they are good, but they may need to speed them up. I definetly think they could increase the movement speed of the game across the board, and it wouldnt hurt to add new run animations for when people use quick/movement speed skills.
they should be running a lot faster, I totally agree but I think one reason because they don’t ran as fast are the lalafels…Its an rpg, not an old folks retirement home. These are supposed to be hardened adventurers, in magical world where people can do fantastical things. Look at how people move in cutscenes, they RUN they jump, they jump into the sky! I dont think they need to kill the stop and start animations, i think they are good, but they may need to speed them up. I definetly think they could increase the movement speed of the game across the board, and it wouldnt hurt to add new run animations for when people use quick/movement speed skills.
It is more of a jogging now.
concept art - game development - Illustrations
HD-Fortress.com
Good point, the problem is so that the rest of the races can keep up to the same speed, but Lalafels at full sprint are just...creepy n.n even XI's hopping around was better XD
I think a way to fix that is just increase the speed on the Lalafel without increasing the speed of the animation. It looks the same but they go a bit farther.
Either way, the actual running speed doesn't bother me, though it'd be a bit better if we were just a tad quicker. My main problem is the slow reaction times of animations and the delays you get after initiating an action.
One thing you may consider : Going in to active mode BEFORE trying to engage a monster. Cuts out a lot of the delay when you want to hit something.
I considered that, but it's a different story when you get aggro instead. Yes that's a solution when you have the advantage of surprise on the mob but the other way around it could potentially screw me.
A lot of the response time issues seem to be network issues. Not necessarily a connection problem on your end, but the location of the server itself. Considering that we are playing with JP players and this is a JP company with a JP dev team, you can't expect the servers to reside in the US. If there were US servers, I'm pretty sure the response time would be pretty quick.
I recall watching a Japanese FFXI recording on YouTube a while back and noticing how every single command was practically instant compared to the delay we get in the US. I've noticed the problems you've mentioned for quite a while and this is the best explanation I can come up with. If I'm wrong, I would like to know if there are any specific US servers and where they would be located. Either way, there is nothing you can do about this sort of thing when you try to have a game that envelopes the entire world as a community, someone is going to get shafted by ping no matter what.
Yeah, you make a good point. What is strange though is that I'm sure the XI servers were in Japan as well, and I never had response times such as this. I wonder if one day they'll explain why that is. I understand servers being on the other side of the world but that response time makes the game less fun sometimes. Especially when I'm trying to tank.
But why would a monster not be able to have the advantage of surprise? Like in other FF's, monsters can engage you with a 'Sneak Attack', your entire party will have their backs turned to the monster and will be guarenteed the first attack, with bonus damage.
We should be able to draw and sheathe our weapons while running.
I get that, but that was an actual function of those previous FF games. This is just happening because the actions aren't responding quickly enough. If it were a real function, sure, go for it. Only reason it irks me is because of the fact that it takes me a little over 3 seconds to take my weapon out and begin attacking BECAUSE of poor response times. All I want is for them to make it a little faster. >.> Can't tell me you wouldn't like being able to take out your weapon faster. Or rather, waiting 2 seconds after pressing the button before your character even grabs the weapon.
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