First things first, this is not a hate thread, nor am I flaming, or trolling, or knit-picking. I'm simply making an observation that Yoshi-P's team might want to look into in order to quicken the game a bit. If this has already been considered then I apologize.
All of my friends and I have noticed that when you're running through the game, it feels heavy, like you're trying to run through jello. I decided to test out the time it takes to start, go, direct turn, and then stop running.
Now, I understand that physics are important to "realism", but it feels like it's just too much for any MMO. If I'm trying to move in different directions quickly (merely as an example, perhaps future content may need rapid movement?) the character's start/stop animations seem to get a tad confused and the animations don't catch up until I've already done the movement.
Below is a video I found that, I think, shows the sluggishness of the animations:
http://www.youtube.com/watch?v=Ew8Qi2aePVE&feature=related
Notice on the very first mob it takes the player over 4 seconds to stop running and take out their weapon + begin attacking. If you are trying to battle someone for rights to an NM, that's simply not quick enough.
Running:
Start/Changing Direction - Takes 1 (Mississippi) second. Yeah, this seems small, but if I notice a monster is about to aggro me and I have to get out of the way, that 1 full second could mean a big problem.
Stop running - Takes 2 (Mississippi) seconds after lifting my finger from the button. This is two extra seconds of running past where I wanted to stop. Again, seems small, but it can become an issue when you're trying to chase a mob and enter battle mode quickly.
I also decided to look into how long it takes me to draw my weapon + put it away.
Drawing my weapon - 3 (Mississippi) seconds from pressing the button until the character had the weapon out.
Putting weapon away - 3 (Mississippi) seconds from pressing the button until my character put the weapon away.
I decided that an example vs FFXI would be sufficient considering it is the only other wide-spread MMO SE has released. In the video below you will notice some things:
http://www.youtube.com/watch?v=tJqwiKfjYJI&feature=related
1) When he starts running, his character is immediately on the go. (I am aware he uses Flee during the fights. I'm strictly speaking without any buffs or debuffs on his character.)
2) At time 0:58 you will see him stop to draw his sword. This whole process only took 1 full second to complete.
3) When his character goes to stop before an attack, the character immediately stops (Good example is at time 3:37).
Something to consider: I think the animation length times themselves as well as the actual physics of the stopping, turning, battle and passive modes should be quickened. It shouldn't take me 4-5 seconds from the time I get to the monster to actually begin attacking it, because if the monster actually was attacking me first, they would have 4-5 seconds of time to do more damage to me than I did to it.
Please give CONSTRUCTIVE feedback. - Reasons why/why not.