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  1. #1
    Player
    Earis_Gainsborough's Avatar
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    Aug 2013
    Posts
    58
    Character
    Earis Gainsborough
    World
    Adamantoise
    Main Class
    Conjurer Lv 50

    Maint. tonight into early morning tomorrow (Est) for issues.

    Since the beginning of official service on August 27, 2013, the number of users attempting to access the game has significantly exceeded our initial estimates. While we are pleased to see support for the game reach far beyond our expectations, the servers were not prepared to handle this influx of players. As a result, our servers have been pushed beyond maximum capacity. In order to allow access to as many users as possible, we have implemented login and character creation restrictions. We understand, however, that these restrictions have greatly inconvenienced our players.

    To resolve this issue, we will be performing maintenance from September 3, 2013, at 5:00 p.m. to September 4, 2013, at 3:00 a.m (PDT), for the purpose of increasing the number of available Worlds, reducing stress on the Duty Finder servers, and increasing the number of concurrent logins allowed for each server.
    I don't see the issues being solved.. anyone else?

    1) No stable, and always on queue system-No mention
    2) No said implement of afk booter... No mention
    3) They won't release the cap. information.. maybe just a lousy 1,000. Hidden information that's useful for those looking at a server to land on perm.
    4) Adding more servers promotes decaying(low-Medium pop) or dead(very low-low pop) servers


    Creating more worlds promotes dead worlds when the game loses its hype after people rush to the end to see the story. I don't see any free one/one time pass for people choosing to go to new worlds.

    Adding to its world cap. will only help if there is a queue system always on and an afker booter, or it'll just be more people able to login to afk at peak times where players want to play and still cannot.

    What is the cap increase? A lousy 1,000? If that's it.. We're in for 1017 still. I don't think people honestly realize the use and necessity of the afk booter, they don't understand why it has been implemented in every MMO other than this one. I mean.. doesn't the 1017 provide a hint? Hello...

    What I don't want to do tomorrow..

    SPAM LOGIN BECAUSE IT DIDN"T DO ANYTHING.
    (3)
    Last edited by Earis_Gainsborough; 09-04-2013 at 05:01 AM.

  2. #2
    Player
    Valiant's Avatar
    Join Date
    Aug 2012
    Posts
    163
    Character
    Valiant Lightsworn
    World
    Lamia
    Main Class
    Conjurer Lv 90
    they should let us know HOW they plan on fixing the issue and atleast an estimate of max pop if not the actual max pop of servers before and after. yoshi did say he will work on an afk booter but not at this time... well then when?
    (0)

  3. #3
    Player
    Earis_Gainsborough's Avatar
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    Aug 2013
    Posts
    58
    Character
    Earis Gainsborough
    World
    Adamantoise
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Valiant View Post
    they should let us know HOW they plan on fixing the issue and atleast an estimate of max pop if not the actual max pop of servers before and after. yoshi did say he will work on an afk booter but not at this time... well then when?
    That's a problem... If they haven't been working on it for a week since they realized the issue.. that's pretty fail.

    But anyhow, I really want to know the server max as of tomorrow due to the fact.. I want to know if it would be smart to redo my character there without thought of the server dying or dwindling down in population to say... the new servers that were there since week one like Excalibur.
    (2)

  4. #4
    Player

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    Aug 2013
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    they said they are increasing the data centers that house the duty finder lobby system and other sub systems. The reason behind making an artifical cap on the servers was to promote stability of these systems. So once these system get upgraded along with adding new servers they can increase or remove the artificial cap on the server log ins and let the servers hold the max amount of people. Also by removing the cap the queue system will actually work because they will not be turning it off and on to manage server population.

    Currently they turn on the queue for your server when the server population hits a threshold under their artificial cap. When the server reaches that artificial cap they turn off the queue system, this is when you get the 1017 errors.

    To prevent this from happening, we felt that the safest course of action would be to limit logins. However, we would like you to know that the restrictions are under constant surveillance. We are currently monitoring login numbers on all Worlds 24 hours a day, and actively removing/applying restrictions as soon as we detect even the smallest fluctuation in concurrent connection numbers.
    Therefore, we have decided to create additional groups to alleviate this problem before it occurs, and by doing so, reduce the burden on the Duty Finder servers, and ultimately allow more players to access the feature.
    (0)
    Last edited by Mailstrum; 09-04-2013 at 06:02 AM.

  5. #5
    Player
    Earis_Gainsborough's Avatar
    Join Date
    Aug 2013
    Posts
    58
    Character
    Earis Gainsborough
    World
    Adamantoise
    Main Class
    Conjurer Lv 50
    At the end of the day.. I see your defense, but other true blue mmo players and those that have only played online games since little (Mid 90s for me) know that their queue system is fail.. aka that's what it is there for. No matter how you defend their usage of it, it's fail because it isn't the right way or intended reason to install a queue system to start with. The "threshold" is the whole reason why the queue system should be in place and used nonstop. Gives a line-up of who enters when a person leaves. Hence no one logs off anymore (until tonight because it is forced.. but come 6 AM est, we'll log on to afk again because with NO mention of an AFK booter, we're bound to hit this issue, again. lmao) It's an endless cycle because they refused to add in what everyone else adds in for the pliability and comfort of their players.
    (2)

  6. #6
    Player

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    Aug 2013
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    Quote Originally Posted by Earis_Gainsborough View Post
    At the end of the day.. I see your defense, but other true blue mmo players and those that have only played online games since little (Mid 90s for me) know that their queue system is fail.. aka that's what it is there for. No matter how you defend their usage of it, it's fail because it isn't the right way or intended reason to install a queue system to start with. The "threshold" is the whole reason why the queue system should be in place and used nonstop. Gives a line-up of who enters when a person leaves. Hence no one logs off anymore (until tonight because it is forced.. but come 6 AM est, we'll log on to afk again because with NO mention of an AFK booter, we're bound to hit this issue, again. lmao) It's an endless cycle because they refused to add in what everyone else adds in for the pliability and comfort of their players.
    their queue system works exactly like that when they dont manually control it.

    ok this is what happens 3 things you need to know.

    There is an artificial cap they put in place on the servers which is lower then the actual cap of the server.
    They use the Queue system to control the flow of people logging in to the server.
    They turn on and off the queue system as needed to control this flow.

    So what happens you try and log in... server is at artificial cap. You get 1017. All of a sudden a bunch of people log out and the server is blow the threshold of the artificial cap. So they turn on the queue system. So now 100 people in queue. Say the first 50 of the bring the server back up to that artificial cap. the other 50 then get booted out of the queue and get 1017 when the system shuts off the queue.
    (1)

  7. #7
    Player
    Dinosaur's Avatar
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    Sep 2013
    Posts
    31
    Character
    Dragon Slayer
    World
    Malboro
    Main Class
    Archer Lv 50
    Needs more transparency
    (0)

  8. #8
    Player
    Riavan's Avatar
    Join Date
    Aug 2013
    Posts
    41
    Character
    Riavan Obsidian
    World
    Behemoth
    Main Class
    Thaumaturge Lv 35
    Yeah the producer said they're not even working on a better queue system or AFK kicker yet. They just want to get the servers up, then reopen digital sales, flood the servers and get more money in their pockets. NOTHING that happens tonight with this, is going to make it any easier to get onto the server with your current character.

    Maybe they're betting some people will reroll? Since they don't offer transfers. I don't see a whole ton of people doing it, but that is their fix all, making you, give up the time you've already spent. Rather than them, working on anything technical.
    (2)

  9. #9
    Player
    Earis_Gainsborough's Avatar
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    Aug 2013
    Posts
    58
    Character
    Earis Gainsborough
    World
    Adamantoise
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Riavan View Post
    Yeah the producer said they're not even working on a better queue system or AFK kicker yet. They just want to get the servers up, then reopen digital sales, flood the servers and get more money in their pockets. NOTHING that happens tonight with this, is going to make it any easier to get onto the server with your current character.
    Yeah, not at all... It's going to be a mess still lmao... I'm getting on at 6 am just to afk because I already forecast this. >.>
    (1)

  10. #10
    Player Kosmos992k's Avatar
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    Aug 2013
    Location
    Ul'Dah
    Posts
    4,349
    Character
    Kosmos Meishou
    World
    Behemoth
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Earis_Gainsborough View Post
    1) No stable, and always on queue system-No mention
    2) No said implement of afk booter... No mention
    3) They won't release the cap. information.. maybe just a lousy 1,000. Hidden information that's useful for those looking at a server to land on perm.
    4) Adding more servers promotes decaying(low-Medium pop) or dead(very low-low pop) servers
    1. The queues work, the servers are just so full that you never see the queue. Their queues also seem only to operate when there is space on the world to login to.
    2. Yoshi-P has made mention of this and indicated that they are concentrating on the server side for now since their worlds are already full and they need more for the new customers buying the game.
    3. Yoshi-P talked at great length about the concurrent user cap of 5000 concurrent connections per world. He indicated the worlds are designed for that many, but of course it's rather assumed that the population would not all congregate in 3 areas.
    4. Adding more servers when your servers are already full and your population is still growing is mandatory in order to cope with the new growth and provide an acceptable service to all. If they added no new worlds, nothing would help the login issues and no one else would be able to get the game. honestly, I can't believe that you even said this. If we were 6 months in, then yeah, your point stands, but literally 1 week into launch? no, they need more world servers.

    Quote Originally Posted by Earis_Gainsborough View Post
    Yeah, not at all... It's going to be a mess still lmao... I'm getting on at 6 am just to afk because I already forecast this. >.>
    Oh yeah, real constructive and helpful. You're part of the problem you know, AFK is not a solution, and not even remotely constructive.
    (5)

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