I'd like to have that option as well, it was a very good way to learn how to play your job in XI, FATEs don't do that.
I'd like to have that option as well, it was a very good way to learn how to play your job in XI, FATEs don't do that.
Based on some of the stories from people going into DF parties and getting abuse for it I think it would help new guys to learn their job in a party with more confidence as well. Admittedly these attitudes shouldn't exist and you should help new players or people new to a dungeon, but you know what people are like.
The mindless FATE spamming is lessening my interest in this game.
+1 to bringing back group mob farming.
It will happen eventually. The problem currently is area overcrowding so picking mobs is somewhat impossible. Add to that- anyone can attack your mob and get something for it, so right now, it just wouldn't work. I'll admit, I do miss me some exp parties. It truly is a great way to learn ones role and make new friends as opposed to the FATE zergfests. Keep in mind though that many people aren't FF vets and we all have different methods and opinions as to what is considered fun. WoW players are used to questing and raiding. FF players are used to grinding and organizing missions. This was sort of the reason people who left one for the other always went back to what they knew. This game at least has a little of everything tossed in.
-This Space Intentionally Left Blank-
I also would like to support exp monster farm parties as an option. I've done a number of dungeons, its not the same and its something I don't think I would ever consider doing over and over for exp (I might mix one in here and there for it).
Im kinda liking the idea of an instanced exp party though, where it would work like an open world party but would be in some kind of arena (no bosses just mobs set at a point for leveling). This way it would not interrupt other open world activities (though I would like a slight boost to open world mob slaying benefits and prolly to levequests too.
Justice Bump!
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Some of you guys talk like the game doesn't actually have stuff where you learn how to play in a party...
It has dungeons and it has guildhests which serve that specific purpose.
For me, I miss the grouping more than anything. I miss talking and making friends. All of my friends in this game are the result of XP Parties I had in XI.
Casual, but not easy, content where you can spare a few words while fighting, is tons of fun.
(Experience Points) (Party) (Can I have it?)
I really miss these, however I don't think the answer is a level-controlled instance. A large part of the draw to XP parties is the challenge and practice of coordinating the actions and movements of several individuals. XP Parties not only hone the skills of each player at their specific role, but also challenge individuals to learn and develop the leadership skills necessary to tackle more difficult content. The repeated exercise of building a party, locating a camp, task distribution, pacing, and disaster management is what teaches players to become better players. Not just with their individual tasks, but with the overall management of group mechanics.
HOWEVER...
It simply cannot be mandatory.
Dungeons should yield greater rewards for seasoned players, but at a cost or risk that makes those rewards elicit a feeling of accomplishment. XP Parties, FATES, Questing, and Leves should provide comparable leveling options for players who are not yet experienced.
FATE Trains are simply this incarnations version of the Abyssea zerg alliances. XP in exchange for carpal tunnel caused by holding "W" back and forth across a map - now that's dumb.
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