Skirmish. Hamlets. Difficulty. Gear with enhancement stats to abilities. Be able to switch in and out gear during battle. Ability to change class inside dungeons. Person specific chests after defeating primals. A token system to acquire primal weapons like in 1.0. But with better drop rates. Anima which once depleted will regen slowly like in 1.0 but we could then pay gil for ports while waiting for it to regen. Make fishing profitable. Implement gardening. Furnishure for our inn rooms. Story line quests derived from the grand companies, not some bogus story line that has nothing to do with the GC. As it is now, GC's play a very small role in this game. Open World NM's. Grind option for parties, FATES suck. Take away the 'tiered' restrictions to end game. It creates more conflict than anything else amidst the community.