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  1. #21
    Player
    Rydin's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,821
    Character
    Nyris Reach
    World
    Jenova
    Main Class
    Lancer Lv 50
    They could always just raise anima costs... surprised no one mentioned that
    (0)

  2. #22
    Player
    Kailok's Avatar
    Join Date
    Apr 2011
    Location
    Ul'Dah
    Posts
    692
    Character
    Kailok Anarhin
    World
    Hyperion
    Main Class
    Pugilist Lv 60
    If they do raise anima costs it won't be until after those vehicles are introduced. They used to be more expensive but a couple of months ago they reduced the cost of them, as I'm sure you know about.

    I personally think they need to change the system to some sort of crystal system or something along the likes. Seems to fit the game more with the whole Aethryte theme. They don't really explain why you're able to use Anima to go practically anywhere you've already been. Also I think they should make it so you have to hit level 10 or something before you can use it and then introduce it as a "special ability" of sorts so that new players will know it's there and how to use it.

    Could use the crystal as some sort of resonance stone which allows you to set it to the frequency of the stone in the place you want to go and allows you to teleport there. I feel like there should be lore behind an ability to teleport >.>
    (0)

  3. #23
    Player
    Kailok's Avatar
    Join Date
    Apr 2011
    Location
    Ul'Dah
    Posts
    692
    Character
    Kailok Anarhin
    World
    Hyperion
    Main Class
    Pugilist Lv 60
    As for battling the problem of making other transportation obsolete, they could just make it a timer ability. Instead of using anime, you use the "Resonance Stone" or whatever you want to call it and use it like once every half hour. Lets it take you anywhere. Then people could make the decision whether to use that or choco or ships.
    (0)

  4. #24
    Player
    Holy_Dragoon's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,533
    Character
    Holy Dragoon
    World
    Hyperion
    Main Class
    Dragoon Lv 90
    Even with Anima the way it is, I would still spend gil to take airhsips from city to city. I hate spending it to jump between he other cities. In fact I would probably spend more time in them as saving the 4 Anima takes a while.
    (0)


  5. #25
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    anima was meant to speed things for low playtime. And it would still serve that purpose, the reason people dont run out of anima is they dont play that much, you only get like what, 6? anima a day. thats one big teleport or 3 small teleports, the fact that is enough for most people suggests they arent traveling much. I would welcome chocobos and airships as forms of travel, because anima aint all that.
    (1)

  6. #26
    Player

    Join Date
    Mar 2011
    Posts
    4
    I dont understand how you people don't run out of anima since release ive been sitting at 0 anima. The addition of chocobos and airships would be amazing but don't cut out the anima it's extremely usefull.
    (1)

  7. #27
    Player
    DNO's Avatar
    Join Date
    Mar 2011
    Posts
    1,006
    Character
    Dno Sensei
    World
    Balmung
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by JpOnry View Post
    I dont understand how you people don't run out of anima since release ive been sitting at 0 anima. The addition of chocobos and airships would be amazing but don't cut out the anima it's extremely usefull.
    OMG win post.... why would anybody want to walk? or better yet why would anybody want to take away other peoples abililty to teleport? If YOU wonna walk then walk. But do NOT ask SE to take away my anima......

    Dont even ask to half my anima.... We NEED boats and chocos along WITH anima... either alone is just silly. FF11 has whm spells to tele, Outpostwarps, Homepoints, Recalls, Chocos, airships, warp spell, warp 2 to tele other people, and then it had countless equips to make each job run faster.

    Stop being silly anima does not hurt your gameplay.
    (1)
    Last edited by DNO; 04-22-2011 at 06:18 AM.

  8. #28
    Player
    Rentahamster's Avatar
    Join Date
    Mar 2011
    Location
    Lindblum MRD50/THM50/LNC50
    Posts
    2,823
    Character
    Renta Hamster
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Rydin View Post
    They could always just raise anima costs... surprised no one mentioned that
    Or have an anima penalty upon using return while dead.

    http://forum.square-enix.com/ffxiv/t...ll=1#post33989

    http://forum.square-enix.com/ffxiv/t...ll=1#post61696
    (0)

  9. #29
    Player
    Ayerc's Avatar
    Join Date
    Mar 2011
    Location
    Las Vegas
    Posts
    155
    Character
    Ayerc Atreides
    World
    Balmung
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Verecund View Post
    I think they should keep anima when other travel means are released, but do something a little different with it.

    Maybe they could limit it to teleporting to capital cities and aetherial gates (not aethyrite crystals), making its function similar to what it is now, but placing more emphasis on using anima to ease population overflow from popular behest camps. Or they could place a cooldown on how often you can use anima when porting to certain places.
    This is what I was thinking as well. Some of the runs between Crystal Camp and Gate take time, perfect for a chocobo. Cut the ability to teleport to the Gates, and chocobos can take us from camps.

    They could also limit the number of Camps in new areas yet to be released, once we're well into expansions, the areas Anima can access could be significantly limited, compared to what we have now. The lore being that some of those areas are less developed/more wilderness, since they're further away from the developed cities, and the infrastructure isn't there. For areas surrounding Ala Mihgo (also possibly Limsa/Ul'dah/Gridania) maybe the Empire destroyed some of the Camps in their attacks, rendering them useless. It'd be pretty awesome to come across a few damaged camps, with the Crystals broken in pieces on the ground. Airships could be used to take us into these areas, a la Kazham Airship, or perhaps we could make the long trek via Chocobo.

    I also think Airships should be used for much more than just transportation between the 3 main cities. Usage for deep expedition (like mentioned above) and air-based combat events (similar to the Ferry in XI) could make their presence in the face of the Anima system both practical and popular.
    (0)


    Dear S-E,
    Your s#!% has improved, but it's not quite there yet...you might want to see to that.
    Thanks.

  10. #30
    Player
    Kallera's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,160
    Character
    Etoile Kallera
    World
    Mateus
    Main Class
    Dark Knight Lv 60
    I could care less about anima, give me a fast black horsebird from hell!
    (1)

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