Page 1 of 5 1 2 3 ... LastLast
Results 1 to 10 of 49
  1. #1
    Player
    CrisGer's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    481
    Character
    Carn Astrael
    World
    Leviathan
    Main Class
    Bard Lv 77

    For Anyone Upset over the Server Delays....Please Read

    I have seen frustration over the past week over the server delays and the need which Square Enix is addressing as fast as they can responsibly, and working to create new resources that will WORK and be Stable. ...

    Firstly...it takes time to set up a working server.and make sure it is stable. They are doing that now.

    Second, ...and most important:

    This is for everyone who is upset or anxious......

    this game has a HUGE over response that was NEVER anticpated by anyone in the game industry ...professional or supporting like me. None of us expected this. It is wonderful but...the internet has limits. It is a finite system. It is like the freeway. If there are more people trying to travel than the system can handle, there are traffic jams. No one sues the State Highway departments for being stuck in traffic. You and we are all STUCK IN TRAFFIC. so please just do other things and wait like the rest of us. I cant play the game either because i am waiting for the physical game. I am trying to help new players and help keep us calm and peaceful in the meantime. Lets just take it easy and be nice.

    Third, Yoshi San and the staff are doing ALL THAT THEY CAN...they are working furiously for us ALL, not just for the Japanese Servers but for ALL OF US> it is a fact of geography and population distribution that none of us control that ere are more of us in the NA/EU area. They cant change that. So we are the ones who got hit harder by the bottlenecks.

    Yoshi has been amazingly candid and open with us. Here is his latest letter fyi...

    please calm down and wait with us all for the chance to enjoy this wonderful game.

    Yoshi San has said:..

    Further Details on Access Restrictions

    This is FINAL FANTASY XIV: A Realm Reborn producer and director Naoki Yoshida and I would like to take the time to personally apologize once again to all those players who have been affected by the extended World login and character creation restrictions which have been in place for the past several days. I also understand that apologies will not help you get logged in, so I would like to give you an update on the situation at hand and the various measures we are currently employing to alleviate the situation.

    Concurrent Connections

    On the night following the announcement of our plans to temporarily limit sales of the download version, A Realm Reborn recorded upwards of 218,000 concurrent connections. This is in spite of the fact that the peak login times for separate regions around the world arrive at differing intervals. We estimate that without time zone differences, the total number of concurrent connections would number anywhere from 300,000 to 350,000.

    As many of you know, this is the second launch for FINAL FANTASY XIV─something unprecedented in the MMORPG market. Considering the outcome of our first launch, our sales estimates for this one were decidedly conservative, as we believed that there would be a more gradual rise in users over the opening weeks and months.

    Instead, to our pleasant surprise, we experienced tremendous support from a great number of players who were eager to get into the game from day one. To ensure that these players, once logged in, were able to play in a stable environment, we were required to implement login restrictions which kept server population near maximum capacity without exceeding those numbers.

    The fact that we had to implement these restrictions is a direct result of my inaccurate sales and login estimates, and as producer, I must accept complete responsibility for this misstep. Each and every player who has been affected has my deepest apologies.

    The Reasoning behind Login Restrictions

    Each FINAL FANTASY XIV: A Realm Reborn World server has been designed to support a maximum of 5,000 concurrent connections. This is not the maximum number of characters which can be created on a World, however, but the maximum number of characters which can be logged into that World simultaneously. When more than 5,000 characters log into a World at once, there is a higher risk of server crashes and login errors. The restoration of crashed servers is usually followed by a rush of players attempting to log back in, which, in turn, puts a strain on our lobby server, and can ultimately have an adverse affect on all of the Worlds.

    To prevent this from happening, we felt that the safest course of action would be to limit logins. However, we would like you to know that the restrictions are under constant surveillance. We are currently monitoring login numbers on all Worlds 24 hours a day, and actively removing/applying restrictions as soon as we detect even the smallest fluctuation in concurrent connection numbers.

    Currently, peak login times for each region are occurring from approximately 9:00 p.m. to midnight. During this three-hour window, Worlds are more likely to have login restrictions implemented. These temporary restrictions are expected to continue until the time that we can execute the measures we have planned to alleviate the current situation. Those measures, including the addition of new World servers, are listed, in detail, below.

    Character Creation Restrictions

    As stated above, the maximum number of simultaneous connections each World server can handle is 5,000, while the number of characters which can be created on a World is several times that amount. This estimate of 5,000, however, is based on those characters being somewhat distributed over all the in-game areas (zones).

    At the game’s start, however, while everyone is still at a low level, the majority of players are concentrated in the three city-states and surrounding areas. This can not only lead to a lack of enemies to slay (preventing quest progression), but also see area servers overloaded, and ultimately lead to crashes.

    Fortunately, differences in total individual play time, login times, and character/class progression will eventually lead to players being more spread out within each World. Once this happens, there will be less need for both login and character creation restrictions.

    As is the case with logins, our team is working around the clock, monitoring the current population of each area in each World, as well as the class level of each character, and adjusting new character creation restrictions based on their findings. Unlike login restrictions, we believe that character creation restrictions may take slightly longer to be removed, as there are still great discrepancies in the distribution of characters across Worlds, and we thank players for their patience and understanding in this issue.

    Adding Worlds and Alleviating Server Load Issues

    A server is essentially a high-spec PC, with each FINAL FANTASY XIV: A Realm Reborn World being made up of several of these machines. Creating a new World involves physically acquiring the servers, installing the necessary programs, and conducting internal functionality tests...all before opening the World to the public.

    As the login data gathered from the Open Beta test (in which anyone, including those who had not purchased the game, could participate) was inconclusive, it was during the Early Access period that we had a clearer picture of the scope with which we would need to increase World capacity, and on the 25th of August began making preparations to do so significantly.

    As of this post, the servers have been acquired, the essential programs installed, and we are currently in the process of conducting our internal tests. Once these tests have concluded and the Worlds go live, we believe we will be able to better accommodate a greater number of our players, making logging in less of a hassle.

    In addition to increasing the number of Worlds, we are also optimizing the Duty Finder (party matching) management servers in an effort to reduce server load and ensure better stability when using this feature.

    Currently, the Duty Finder servers split our data centers into two groups of 25 Worlds, and then do the party matching from players from within the same data center. We have determined that by adding new Worlds, the Duty Finder servers will not be able to process the additional data as long as there are only two pairings of groups to match from. Therefore, we have decided to create additional groups to alleviate this problem before it occurs, and by doing so, reduce the burden on the Duty Finder servers, and ultimately allow more players to access the feature.

    The development and operations teams are currently concentrating 100% of their efforts into the aforementioned tasks and are on pace to have both completed by the beginning of next week and then released to the public once our final tests have concluded. Once a date and time for the implementation of the measures have been solidified, we will release another announcement on Lodestone outlining the details. We ask that you bear with us for just a few days longer while we make the final push.

    Resolving AFK Character Issues

    From several users on some of our more congested Worlds, we have received requests for a feature which automatically logs out characters who are AFK for an extended period of time. We are actively looking into the implementation of such a feature, but have decided to first concentrate our efforts on increasing the number of Worlds and optimizing the Duty Finder servers.

    In Conclusion

    The development and operations teams are working diligently to combat the login issues which many of our users are currently facing, and ask for your continued patience and understanding over the next several days as we move to solve these problems.

    To thank all of you for bearing with us for so long, we will be looking into different ways to reward our loyal fans and customers, such as an extension of the free trial period. Details on the plans we have in the works will be announced shortly.

    In conclusion, I would like to say that we have been overwhelmed with the positive response for A realm Reborn, which is why it doubly pains us to implement any sort of measure that may restrict people from joining us in Eorzea. We sincerely apologize for the unwanted stress these restrictions have caused, and thank you immensely for the understanding you have shown over the past week. The fixes are almost in place and we look forward to seeing all of you very, very soon.

    Thank you.

    FINAL FANTASY XIV: A Realm Reborn Producer & Director Naoki Yoshida
    (16)
    Last edited by CrisGer; 09-01-2013 at 04:33 AM.
    ディレクターとリード管理
    3Dワールド、ゲーム開発者グループLinkedInの
    "我々は世界を構築する"

    Director and Lead Adnim
    3D World and Game Developers Group
    "We Build Worlds"

  2. #2
    Player
    TheMissRarity's Avatar
    Join Date
    Aug 2013
    Posts
    2
    Character
    Fyukyo Vermillion
    World
    Midgardsormr
    Main Class
    Leatherworker Lv 25
    No, I will not just accept it. I have paid for a product and they have not delivered. I have played every major MMO at launch and have never had this much difficulty. It is poor service and it is not acceptable at all. Every one needs to continue to speak up to let them know how unacceptable this is.
    (16)

  3. #3
    Player
    asin's Avatar
    Join Date
    Sep 2013
    Posts
    5
    Character
    Amber Sin
    World
    Siren
    Main Class
    Thaumaturge Lv 25
    This is such a poor excuse and I am sick of hearing it.if they are that sh*tty at creating business models and making correct projections, even with a MASSIVE sampling that was the beta and pre-order,they need to consider another business. Its been over a week, It does not take that long to set up new servers. If you say it does, then you are either dumb, or a fanboy.
    (5)

  4. #4
    Player
    Cawesome's Avatar
    Join Date
    Aug 2013
    Posts
    33
    Character
    K'naqa Tia
    World
    Gilgamesh
    Main Class
    Pugilist Lv 26
    Well it's the weekend they're not working furiously for us right now, it's probably like 2 guys taking their time. The fact that they didnt plan ahead for this tells me that they never had high expectations for their game in the first place, and if they honestly felt that not a lot of people would want to play a new MMO with the name Final Fantasy on it even if it is 2.0, it just shows how incompetent they might actually be....
    (3)

  5. #5
    Player
    Retsopmi's Avatar
    Join Date
    Aug 2013
    Posts
    22
    Character
    Cappy Mcadams
    World
    Adamantoise
    Main Class
    Arcanist Lv 22
    Oh look another thread where an ignorant white knight makes excuses for a million dollar company failing. This is new and exciting.
    (12)

  6. #6
    Player
    Finik's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    83
    Character
    Olavio Buenaventura
    World
    Sargatanas
    Main Class
    Conjurer Lv 50
    If I have 100 apples, I won't serve 1000 pre-orders, ok? The same issue with Square. If their servers can keep only 1000 people at once, why do they sell 10000 places??
    (11)

  7. #7
    Player
    Torbor's Avatar
    Join Date
    Aug 2013
    Posts
    11
    Character
    Clorra Phil
    World
    Hyperion
    Main Class
    Pugilist Lv 16
    The over response to this game should have been 100% known to SE. As a IT Project Manager I would get fired if I deployed a network that had this much down time and Self Denial Of Service like this game has had.

    #1 - They should have factored that ever person who ordered FFXIV 1.0 would come back
    #2 - They should have factored how many Pre-Copies of 2.0 sold
    #3 - They should have doubled the result of 1+2 and used that as a base line for planning the server capacity.

    By following Project Management basics they would have avoided most of these issues with the Duty Finder and Login Server issues, and they would not have near the amount of tickets that are causing delays in getting other bugs and issues addressed quickly, thus making the reception of this game much, much more acceptable in todays IT World.
    (6)

  8. #8
    Player
    Nemerach's Avatar
    Join Date
    Sep 2013
    Posts
    3
    Character
    Nezrah Laithreene
    World
    Sargatanas
    Main Class
    Archer Lv 12
    chill out guys! theres no reason to post personal attacks on this guy, besides, SE (in my understanding) may be a big name but they are in trouble right now, im sure we can just be positive and supporting individuals for a company that has always brought great games to us, just give it a week. they seem to care about us and will probably extend our free trial as thanks for our support. they are that kind of company.
    (2)
    Last edited by Nemerach; 09-01-2013 at 04:57 AM.

  9. #9
    Player
    Rilr's Avatar
    Join Date
    Sep 2013
    Posts
    49
    Character
    Raya Kurokawa
    World
    Shiva
    Main Class
    Paladin Lv 60
    I'm not mad at all, since I have plenty of other stuff I can play while waiting for the servers to be stable, but this start of a new MMO is quite unprecedent for me. I would have preferred that Square shut down their servers for a few days for a full maintenance instead of just a 3 hours one every second day to fix the problems.
    (4)

  10. #10
    Player
    YeshuM's Avatar
    Join Date
    Aug 2013
    Posts
    9
    Character
    Yeshu Munshi
    World
    Adamantoise
    Main Class
    Marauder Lv 34
    I agree with the majority there is NO excuse for any of this. This isn't their first MMORPG, they had issues at the launch of 11 as well. They should have learned from that. There is a thing called a reputation. Fool me once, how many people would be willing to spend money on future MMOs by SE? I know for me I'll have to really consider things before I ever pay them again. My dad is a network engineer, setting up a working server for defense companies takes a day...your telling me SE can't fix it after 4 beta phases where they should have been ready, an early access period, and a freaking week after the game was launched. Shame on them.
    (8)

Page 1 of 5 1 2 3 ... LastLast