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  1. #1
    Player
    geordie's Avatar
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    Sep 2013
    Posts
    116
    Character
    Geordie Black
    World
    Phoenix
    Main Class
    Fisher Lv 60

    Gold saucer mini games.

    What other mini games would everyone like to see in gold saucer?
    We know they are adding chocobo racing and the card game but what else would everyone like to see added?
    (0)

  2. #2
    Player
    Enkidoh's Avatar
    Join Date
    Dec 2012
    Location
    Ala Mhigo
    Posts
    8,331
    Character
    Enkidoh Roux
    World
    Balmung
    Main Class
    Paladin Lv 90
    A PvE battle arena where you can fight waves of enemies in increasing levels of difficulty solo for prizes, with each round passed also adds handicaps to you (like reduce ilevel by 20 or something), but increases the value of the reward (just like the FFVII battle arena) - gear would not degrade and falling in battle would immediately revive you outside with no penalty.

    I don't think a PvP arena is needed though, as we already have the Wolves Den and Frontlines for that.
    (17)
    Quote Originally Posted by Rannie View Post
    Aaaaannnd now I just had a mental image of Lahabrea walking into a store called Bodies R Us and trying on different humans.... >.<

    Lahabrea: hn too tall... tooo short.... Juuuuuust right.
    Venat was right.

  3. #3
    Player
    Parodine's Avatar
    Join Date
    Aug 2013
    Posts
    1,044
    Character
    Cullen Dionysion
    World
    Adamantoise
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by Enkidoh View Post
    A PvE battle arena where you can fight waves of enemies in increasing levels of difficulty solo for prizes, with each round passed also adds handicaps to you (like reduce ilevel by 20 or something), but increases the value of the reward (just like the FFVII battle arena) - gear would not degrade and falling in battle would immediately revive you outside with no penalty.

    I don't think a PvP arena is needed though, as we already have the Wolves Den and Frontlines for that.
    I love colliseum battle style stuff in games. I'd definitely enjoy trying this out solo or with friends.
    (2)

  4. #4
    Player
    LazyC's Avatar
    Join Date
    Dec 2014
    Posts
    65
    Character
    Lazee Ti'red
    World
    Balmung
    Main Class
    Marauder Lv 80
    Quote Originally Posted by Enkidoh View Post
    A PvE battle arena where you can fight waves of enemies in increasing levels of difficulty solo for prizes, with each round passed also adds handicaps to you (like reduce ilevel by 20 or something), but increases the value of the reward (just like the FFVII battle arena) - gear would not degrade and falling in battle would immediately revive you outside with no penalty.

    I don't think a PvP arena is needed though, as we already have the Wolves Den and Frontlines for that.
    This is really what im hoping for as well, though i dont think it would work as a solo player or else all the content would be too eazy, but i bet they could use the same battle Colosseum fights but have it be 4 man or maybe even 8 man content, with the handicap roulette still there.
    (1)

  5. #5
    Player
    DarkStar's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    336
    Character
    Kitty Softpaw
    World
    Excalibur
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by LazyC View Post
    This is really what im hoping for as well, though i dont think it would work as a solo player or else all the content would be too eazy, but i bet they could use the same battle Colosseum fights but have it be 4 man or maybe even 8 man content, with the handicap roulette still there.
    Actually, I could see it working well with solo. Just make it so that there's a solo tier, a light group tier, and a full group tier. The last few encounters in the solo tier would be stuff equivalent to peisteskin maps or something, where it's perfectly possible to beat if you're geared and skilled enough. Similarly, the Light and Full group tiers would start featuring dungeon-end-boss level mechanics in the last few bouts.
    (1)

  6. #6
    Player
    Enkidoh's Avatar
    Join Date
    Dec 2012
    Location
    Ala Mhigo
    Posts
    8,331
    Character
    Enkidoh Roux
    World
    Balmung
    Main Class
    Paladin Lv 90
    Quote Originally Posted by LazyC View Post
    This is really what im hoping for as well, though i dont think it would work as a solo player or else all the content would be too eazy, but i bet they could use the same battle Colosseum fights but have it be 4 man or maybe even 8 man content, with the handicap roulette still there.
    But that's what the handicaps would be for, just like FFVII - each 'round' you advance triggers a random dice roll that will then place a debuff on your character, with the higher rounds having far harsher debuffs (like, 'broken weapon' where your weapon's condition would immediately drop to 0% and thus be completely useless (but only for the battle arena - it would revert to it's previous condition after leaving the arena), 'broken Soul Crystal', where it de-equips your Job crystal and locks it, thus forcing you to only use Class abilities, 'Level 10 Down' where your class level drops ten levels like lvl sync, or 'Item Level 100 Down' where your average item level would drop 100 levels!), but the upside would be the harsher the penalty, the greater the reward.

    So it would be perfect for all those players complaining the game is 'too easy' - eight rounds in Gold Saucer's Battle Arena might make them think otherwise. And it should go without saying that for extra spice, the enemies would not have scripted attacks, but attacks that have a degree of random chance, making it even more challenging. Of course it would require a lot of tweaking to get just the right balance between challenge and fun, but I can really see this being a popular part of the game. Please Yoshi! Please make this a reality!
    (2)
    Last edited by Enkidoh; 12-26-2014 at 11:46 AM.

  7. #7
    Player
    LazyC's Avatar
    Join Date
    Dec 2014
    Posts
    65
    Character
    Lazee Ti'red
    World
    Balmung
    Main Class
    Marauder Lv 80
    Quote Originally Posted by Enkidoh View Post
    But that's what the handicaps would be for, etc etc -snip-
    Well i get how it would be done, i just mean any solo content would have to be designed around every single class being able to ..well solo the content, which means you cant have anything that hits too hard because some classes cant heal at all, or not enough anyway so im afraid that the best we could hope for is the equivalent to Fate bosses..which are already pretty easy to deal with and while i get that a handicap roulette would be a good way to make them difficult, i think most of the things they would add would just make the fights impossible not hard..

    hmm its hard to say, i hope we do get a Colosseum that can be enjoyed by anyone, looking forward too it regardless!
    (0)

  8. #8
    Player
    WellFooled's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1,313
    Character
    Doranaux Wavemet
    World
    Goblin
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by LazyC View Post
    Well i get how it would be done, i just mean any solo content would have to be designed around every single class being able to ..well solo the content, which means you cant have anything that hits too hard because some classes cant heal at all, or not enough anyway so im afraid that the best we could hope for is the equivalent to Fate bosses..which are already pretty easy to deal with
    FATE boss level of difficulty would be all we would need, because the real challenge comes from the handicaps and not from the monsters. Lots of handicaps would effect all jobs equally (like say, losing five levels) and likely wouldn't need balancing. Others, like weapons breaking (which melee would dread, but mages wouldn't mind), could be balanced by including a equal, but opposite like a handicap that reflects some of your ma tic damage back at you (Which Melee would be thrilled to get that, less so mages).
    (1)
    A true paladin... will sheathe his sword.

  9. #9
    Player
    Drivont's Avatar
    Join Date
    Mar 2011
    Posts
    97
    Character
    Drivont O'raguille
    World
    Goblin
    Main Class
    Gladiator Lv 56
    Quote Originally Posted by Enkidoh View Post
    A PvE battle arena where you can fight waves of enemies in increasing levels of difficulty solo for prizes, with each round passed also adds handicaps to you (like reduce ilevel by 20 or something), but increases the value of the reward (just like the FFVII battle arena) - gear would not degrade and falling in battle would immediately revive you outside with no penalty.

    I don't think a PvP arena is needed though, as we already have the Wolves Den and Frontlines for that.
    I'd be stoked if in the game's lore, we got linkshell feedback on wolf den matches, and "potential for wins" per side.... a place to bet on the outcomes of the matches?! Just me though. I needs mah gambling!
    (1)

  10. #10
    Player
    Atomnium's Avatar
    Join Date
    Mar 2011
    Posts
    331
    Character
    Flare Oskopnir
    World
    Ragnarok
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by geordie View Post
    What other mini games would everyone like to see in gold saucer?
    We know they are adding chocobo racing and the card game but what else would everyone like to see added?
    I would add virtual consoles of old school FFs, the 2D generation FFs, so basically FFI to FFVI

    FFXIV is full of easter eggs and references about old school final fantasys but a lot of people are new to the final fantasy genre :/
    This would actually be extremely fun and solve the said issue
    (5)

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