Quote Originally Posted by LionKing View Post
1017 meanings the world is full and they can not let you in. While put you in queue means there are several spaces are left in the server, therefore you can queue in for your turn but because there are people ahead of you, therefore you have to wait.

An example explanation: A world can only hold 5000 Players at any given time. So if you try to log in while the sever already has 5k players occupied, it will not let you in. Now, after a while 1000 players log off due to some various reason, means there are 1000 slots available. If you log in at this time, you will be put in queue. Say if your queue number is 378, you will get in eventually. However, the server will not accept any more player if there are already 1000 players in queue.

Not the best explanation out there but I think you can understand :P
Well, IF the queue works like this, it's the worst queue system of the entire history of MMOs... That's how the queue system SHOULD work:
Server hold 5000 players online. you try to login when there's already 5000 people online. You are put in a "virtual queue" of sorts, organized by time of arrival (the time you tried to login). So, when someone logs out, person #1 on the queue is logged in the game, and everybody on the queue moves up a spot. And so, as people log out of the game, more people are let in, and your queue spot keeps going down until you're #1, and when the next person logs out, you get in. So, the server always has exactly 5.000 people on, never more than that, except on off-hours when there's less than 5k people playing...

Now, on that kind of system, you SHOULD be able to hold a near-infinite ammount of people on said queue, limited only maybe by the capabilities of the lobby server to handle said queue (depending on the server). But the 1017 error tells us there's a... maximum number of people who can be put in the queue? like, if the QUEUE is 300 people long, anyone else who try to login will get the 1017 in the face...

So, I'll ask again, does anybody here know of any official word on this specific problem, and if it's being addressed on today's maintenance?