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  1. #1

    Pounce ability/animation

    Wow... one of the main reasons I decided to level PUG was simply because I thought I'd be able to run around and surprise jump-attack things with the ability Pounce. I Just unlocked the ability tonight/this morning and... it's a regular punch? Seriously? Even the description says that it's a 'lunge attack' and it doesn't even have range to it... you have to be right next to the mob! I realize that this is mainly my fault for assuming the ability/animation would behave in a manner that the name and description suggest... but man, this is probably the second most disappointing thing I've encountered in this game. The first, of course, being that there is no thf :P

    So, I would like to request that Pounce be upgraded to an ability that can be triggered from a reasonable distance with a jumping, lunge attack animation

    In the mean time I'll try to muster the resolve to continue leveling this class knowing that there is nothing interesting or new until rank 44 (I've already got Flurry). 10 ranks for blah.. here we go.
    (3)
    Real Men of Final Fantasy XI: Mr. Manthra - http://www.youtube.com/watch?v=3y7YrvSjxDg

  2. #2
    Player
    Arcell's Avatar
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    Mar 2011
    Location
    Limsa Lominsa
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    3,487
    Character
    Arc Jurado
    World
    Mateus
    Main Class
    Machinist Lv 70
    They've acknowledged that the attack animations are fairly lackluster and it's probably on their list of things to do. We'll probably see it after the big battle update sometime though.
    (2)

  3. #3
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    Considering that pugilist has the shortest range of any class, they really do need a gap closer.
    Pounce already has it in the description and has a long enough cool-down for it not to be broken.
    Can't believe I hadn't thought of suggesting this the other day when I was thinking about the lack
    of gap closers for melee jobs with short range. (i.e. pugilist, gladiator)
    (2)

  4. #4
    Player HoneyBoy's Avatar
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    Mar 2011
    Location
    Gridania
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    Character
    Honey Boy
    World
    Hyperion
    Main Class
    Pugilist Lv 50
    I totally thought I would do some quick stance change and lunge at the mob all crazy like........eff my dreams. Same thing with Follow Through. I figured I would be able to Blindside + Follow Through from the front of the mob, making it a back attack with a SA crit. When that wasn't the case I wanted to trade this game in for cash.........towards Madden. I don't think making attack animations is the most crucial thing as of right now but I def wants some variety. Hell a crit on Heavy Strike/Flurry looks cooler than most Pugilist WS imo. How about some effin kick attacks?!?! Do not even get me started on how lame Simian Thrash is!
    (0)

  5. #5
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    Quote Originally Posted by HoneyBoy View Post
    I totally thought I would do some quick stance change and lunge at the mob all crazy like........eff my dreams. Same thing with Follow Through. I figured I would be able to Blindside + Follow Through from the front of the mob, making it a back attack with a SA crit. When that wasn't the case I wanted to trade this game in for cash.........towards Madden. I don't think making attack animations is the most crucial thing as of right now but I def wants some variety. Hell a crit on Heavy Strike/Flurry looks cooler than most Pugilist WS imo. How about some effin kick attacks?!?! Do not even get me started on how lame Simian Thrash is!
    Blindside does stack with Follow Through from the front.
    The only conditional statement for Blindside is that the attack is from the rear. which is the case if Follow Through is executed from the front.
    (0)

  6. #6
    Player
    Physic's Avatar
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    Apr 2011
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    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    pounce actually has slightly longer range, which doesnt really make since its the same punch you do for every weapon skill.

    They really need to change the weapon skills, while you are using a main skill on your class, every weapon skill should be unique looking. Pounce is one of the worst offenders, going as far as calling itself a lunge... it really is lame. I hope they get to work on making weapon skills look unique asap. Its been a problem since launch, people want to see cool new abilities as they get higher level, not the same punch that every skill has again and again.
    (0)

  7. #7
    Player HoneyBoy's Avatar
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    Mar 2011
    Location
    Gridania
    Posts
    48
    Character
    Honey Boy
    World
    Hyperion
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Akuun View Post
    Blindside does stack with Follow Through from the front.
    The only conditional statement for Blindside is that the attack is from the rear. which is the case if Follow Through is executed from the front.
    I said that's what I did and it doesn't work. I do not recall any patch notes fixing it so that it would work. In fact, I just tried it again to see if it was patched and it still doesn't cause Follow Through to crit. So I need to know your secret....now!
    (0)

  8. #8
    Player
    Viridiana's Avatar
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    Character
    Aria Placida
    World
    Lamia
    Main Class
    Ninja Lv 88
    Quote Originally Posted by HoneyBoy View Post
    I said that's what I did and it doesn't work. I do not recall any patch notes fixing it so that it would work. In fact, I just tried it again to see if it was patched and it still doesn't cause Follow Through to crit. So I need to know your secret....now!
    "Flank an enemy, increasing the power of your next attack from behind."

    Hmm. . .I don't see anything there about causing a crit.
    (0)

  9. #9
    Player HoneyBoy's Avatar
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    Mar 2011
    Location
    Gridania
    Posts
    48
    Character
    Honey Boy
    World
    Hyperion
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Viridiana View Post
    "Flank an enemy, increasing the power of your next attack from behind."

    Hmm. . .I don't see anything there about causing a crit.
    When you use Blindside and Heavy/Light it makes all the hits crit. I just tested it on Follow Through with/without Blindside and the dmg is off between the two by a single digit(676-677 on lvl 40 nanny) so as of now it is broken as hell. There was a Forum post on ZAM(I think) talking about how Blindside doesn't stack with WS.


    Viridiana if you are using descriptions of an attack to prove what it does you might be in the wrong thread eh? If that isn't the case than welcome to the "Pounce description is a lie" thread
    (0)

  10. #10
    Player
    Viridiana's Avatar
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    Mar 2011
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    Character
    Aria Placida
    World
    Lamia
    Main Class
    Ninja Lv 88
    Quote Originally Posted by HoneyBoy View Post
    When you use Blindside and Heavy/Light it makes all the hits crit. I just tested it on Follow Through with/without Blindside and the dmg is off between the two by a single digit(676-677 on lvl 40 nanny) so as of now it is broken as hell. There was a Forum post on ZAM(I think) talking about how Blindside doesn't stack with WS.
    No, it doesn't. . . At best, I'd say the first of the two might be a guarranteed crit. I just tested on doblyns over at BW, and more often than not, the second attack didn't crit. Blindside did, however, get my Concussive Blow damage over 300, from ~250, so it obviously does something.

    ETA: Upon further testing, Follow Through seems to take the same jump from ~250 to over 300. Admittedly, small sample size, but still. . .
    (0)
    Last edited by Viridiana; 05-08-2011 at 03:54 PM.

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