1.Dump SP and replace with GP
Guild Points should be the focus of this adventure not general skill points. The SKill Points are essentially meaningless except for designitating a lvl up and rank. They really have no bearing on your abilities other than the "Skills" that miraculously appear after a lvl up. I would prefer to earn Guild Points for each class and then spend my points as I see fit (with due peer-pressure, of course). ALL Spells/Abilities/Weapon Skills should be bought AND/OR granted from the various Guilds.
I know it's a Fantasy Game but I still expect some logic to back up the fiction. Why do I just suddenly "Know" how to cast a spell or perform a WS? And why do the Guild Leaders ask if you want to join their Guild but ignore you completely untill you reach Lvl 20 in that profession? And even then their interest and mine is lackluster, which brings me to the next change...
2a.Start every Class in the respective City for each Guild.
AND
2b. Move the majority of the GuildLeves to the Guilds. ("Duh, Winning!") tm pending
...and you rank up each Class primarily from that Guild (with special Guildleves that
send you to other cities/areas). I need stronger ties to my Guild and to my city and it should start at Rank 1 NOT Rank 20 !
Why the Guildleves are not in the Guilds is beyond my understanding. And why am I offered a Leve that is not for my current class? I would prefer to get my GP related Leves from the proper Guild but EXP Leves from the General Counter.