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  1. #1
    Player

    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    90
    1.Dump SP and replace with GP
    Guild Points should be the focus of this adventure not general skill points. The SKill Points are essentially meaningless except for designitating a lvl up and rank. They really have no bearing on your abilities other than the "Skills" that miraculously appear after a lvl up. I would prefer to earn Guild Points for each class and then spend my points as I see fit (with due peer-pressure, of course). ALL Spells/Abilities/Weapon Skills should be bought AND/OR granted from the various Guilds.
    I know it's a Fantasy Game but I still expect some logic to back up the fiction. Why do I just suddenly "Know" how to cast a spell or perform a WS? And why do the Guild Leaders ask if you want to join their Guild but ignore you completely untill you reach Lvl 20 in that profession? And even then their interest and mine is lackluster, which brings me to the next change...

    2a.Start every Class in the respective City for each Guild.
    AND
    2b. Move the majority of the GuildLeves to the Guilds. ("Duh, Winning!") tm pending

    ...and you rank up each Class primarily from that Guild (with special Guildleves that
    send you to other cities/areas). I need stronger ties to my Guild and to my city and it should start at Rank 1 NOT Rank 20 !
    Why the Guildleves are not in the Guilds is beyond my understanding. And why am I offered a Leve that is not for my current class? I would prefer to get my GP related Leves from the proper Guild but EXP Leves from the General Counter.
    This is wrong imo simply because "General Guild" leve counter is actually the Adventurers Guild in which you are apart of the whole entire game (thus far). So that kind of nullifies your whole entire statement of item 2b since there are Guild Leves available all the way up to 40, since you are apart of the "Adventures Guild".

    Second, the "Class Specific Guilds" don't accept you because you are A to low of a level and B you lack the "Role play" experience to Join the guild. Perhaps adding more Class Specific Guild leves would be more beneficial. And reaching rank 20 takes all of 8 hours, or, less if you really want it since the patch update which decreases the amount of SP needed to attain Rank 20.

    And for your pronunciation problems of Thaumaturge http://www.howjsay.com/index.php?word=thaumaturge
    (2)

  2. #2
    Player
    Davorok's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Duh
    Posts
    640
    Character
    Davorok Byrmwilf
    World
    Excalibur
    Main Class
    Gladiator Lv 52
    This is wrong imo simply because "General Guild" leve counter is actually the Adventurers Guild in which you are apart of the whole entire game (thus far). So that kind of nullifies your whole entire statement of item 2b since there are Guild Leves available all the way up to 40, since you are apart of the "Adventures Guild".
    Hi Shots,
    I am mostly thinking of the Leves that grant Guild Points (GP). The Marauder GP Leves should be at the Marauder's Guild, not available to me (an Archer) at the General Counter. That is one less Leve I can do as My Archer for that day.

    As for my Archer Guild Marks, it just makes more sense to me that the Archers Guild would give those to me for my Guild Points that I need/want to spend in that very same Guild.

    AND, I want more Guild Marks type Leves (from my Guild).
    (0)

    Papa was a rolling stone...wherever he laid his barbut was home.