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Since this is a repost, i will repost my answer to it as well.
OP is brilliant, can't deny that:
1.Dump SP and replace with GP
I like it, i think it's an improvement, but it forces you to run to the guild every time you level up. To make this viable:
- you need a guild member at aetherite camps to teach you skills. (defeats the purpose a little)
OR
- you learn some basic moves automatically (take a stick, start waving it around all day long. After a week you'll invent your own tricks and moves with it)
2a.Start every Class in the respective City for each Guild.
It's interesting as it will limit and specialize city markets in items for certain classes, among other things. If all Lancers start in Gridania, obviously the most convenient spot to sell lancer equipment will be there.
2b. Move the majority of the GuildLeves to the Guilds.
At first i thought i'd disagree, but i realized that coupled with 2a you'll be forced to go back to your starting city for the crafting guilds, certain classes' guilds and to actually buy gear, instead of finding and doing everything in ul'dah. It will be quite hard to see depopulated cities then!
3. Split GuildLeves into 3 seperate catagories: Solo, Small Group, Large Group.
I also like this suggestion a lot. The intercity guildleves are especially appealing:
"The pugilists of ul'dah failed at defending their city again. Take these CHOCOBOS and reach the city, break (or sneak) through the (aggroing) enemy formations and team up with the PUGs to defeat the impending threat!"
Sounds quite fun to me, and it could have different or simpler dynamics from this example... In any case it would feel like going to war, even if they are just the usual coblyns, as long as there is a challenge to it.
4.Auto-Party
A useful feature, if done in this fashion.
Overall
I agree 100% with the OP. SE do this!