Quote Originally Posted by Davorok View Post
So SE made a Solo-friendly version of XI for me...
If you really think they are only trying to make a solo-friendly version of XI, then its no wonder you think they are doing it wrong. :/

I am with Punainen. I play FFXI the same way. I still play it that way, usually all by my lonesome in some nook or cranny with my adventuring fellow and my wyvern to keep me company. I may only be DRG80 at the moment, but I got there on my own terms.

In FFXIV: My Limsa Gladiator is usually by her onesies, picking fights with things in La Noscea's caverns and hills. If they implemented any of your ideas, I would have to change everything I do. I would either have to be a marauder (the only Limsa combat guild at present) or I'd have to move to Ul'dah with everyone else.

But I would love to feel more connected to my city. This, I do agree with. If there were some sort of city based missions that actually allowed us to officially pledge ourselves to the nation, I'd be all over that in a heartbeat.

And I don't know if you noticed it, but when you are doing a quest for a guild, they already treat you as if you were from the guild's hometown. It bugs me a great deal, actually. Especially the goldsmith quests that rely heavily on the piece of plot you only got to see if you started in Ul'dah, and any of the quests that send me to Limsa, where they will suddenly treat me as a stranger from another city.

So I would actually love to see the opposite of your idea introduced, because story and plot are the things I value most about these games. These continuity issues could be fixed if guilds didn't have such close ties to their city plot, or at least if they recognized where you hail from.

As for teaming up: The only thing that -doesn't- benefit from a group right now is the missions and quests. And if that ever changed, I'd likely lose a lot of interest in this game.