Quote Originally Posted by Demetirus View Post
While I appreciate that you're proposing an actual solution to what you feel is an issue (and thank you for it!), I'm not sure I agree with your proposed solution of QTE's. Mostly on the grounds that 1) QTE's are often a single player driven event, meaning the rest of your party just gets to sit and watch and 2) QTE events can be incredibly difficult for some folks who may not have the reaction time to handle them. While I agree this would make combat more exciting, it would make it less accessible. I'm wondering, do you have any other ideas? I do agree that in an MMO, combat can feel a little bland (though I do like the avoidance that FFXIV has so far) so I'd like to see if there are any solid ideas out there as well.


I know it would be difficult to implement QTE for parties, but for single player story mission bosses & mini-bosses, they should definitely look into it.

For dungeon parties I suggest this feature should be implemented into LIMIT BREAKS !
Make it so that when a party member hits limit-break, all party members go into a cut-scene like dungeon opening & closing cut-scenes. During this cs, each party member presses the buttons corresponding to those on his respective screen. The net effect is a sequence of animations showing off how each party member deals damage to the boss corresponding to his own abilities/skills.
I think this could be similar to the Quickenings mechanics of Final Fantasy XII- where if the player triggered a quickening, a separate quickening screen popped up & we had to follow the on-screen button combinations.
All this while the party is impervious to damage of course.