Why do fates give over 10 times the experience per hour that running dungeons do and require nothing but a working 1 key? Spam 1 button/AOE, no thought, no strategy, no teamwork, no skill, no danger, easiest content in the game.
Why will I be spending 75% of my time doing these to level anything but my main class? Why will I be forced to do these to spiritbond level50 gear for materia?
Why is there only ~5 "boss" fates in the entire game? Chim is actually challenging and fun to fight, at level 45-49 I fought it with a full party(8) and had to use tanks LB below 15% or time stuns properly to take it down, and people actually died. Had to avoid lots of damage, super fun. Behemoth and odin are also excellent, cancer I only did with a zerg so can't say, same with the dragon in Coerthas.
There are many bosses in dungeons, can't they be added as fates? Every zone should have a big boss fate that requires people to pay attention and try, and you can easily die in.
Why aren't traditional exp/merit parties doable? They're more fun and scale with your skill(higher chains).
I don't look forward to leveling jobs not my main, I also don't look forward to trying to soulbind my gear at 50 for materia, because the only way to do is is running fates where I do nothing but spam AOE.
Can dungeons perhaps give much more exp? They're good for learning, challenging, fun, hard, and you actually get to play your character to it's full potential. This is a problem for new players as well, because they are REQUIRED to do these dungeons to progress through the story but not many people will be doing them and their queues will be HOURS long. The exp isn't worth it and gear isn't needed to run fates with 8 man parties.
Something needs to be done, fates are not fun in their current form, and their reward/effort ratio is completely out of whack.
This is a really big issue, I really hope something is done about it.