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  1. #1
    Player
    Droptear's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    13
    Character
    Rainiris Droptear
    World
    Valefor
    Main Class
    Conjurer Lv 50

    So let's talk about White Maging Garuda.

    Well, I'm well past this part of the story where no quests show up at all, and you're bound to grind eitherthrough fates or whatever comes to your mind.

    I got wallpinned by garuda. 2 parties so far.

    As per my previous post, linking the whole explanation to pastebin due to post size restrictions.

    Now, I would like to talk about how I deal with the third stage, but I've only survived once - at the same time the rest of the party died.

    So, any tips?
    (0)
    1000 characters don't even start to cover whatever the chocobos I wanted to say.

  2. #2
    Player
    Skies's Avatar
    Join Date
    Nov 2011
    Location
    Ul'Dah
    Posts
    1,723
    Character
    Y'ahte Tia
    World
    Zalera
    Main Class
    Gladiator Lv 90
    Hrm... Lesse
    When garuda first teleports to use her big OHKO attack where you need to hide behind a pillar, she always does jump towards the rocky formation you can see. Her second jump is to the exact opposite location. At my single try (pretty great friends is what I got) I didn't see her use a third jump.

    DDs need to make your life easier, don't stand even at her side, she has got a MASSIVE AoE front arc swipe that is her base attack, your DDs WILL REGRET standing in it, my Dragoon got trounced by it, if I didn't have a large amount of self-recoveries conveniently readied when I hit (since they were part of my burst sequence) i'd have died right after.

    Her 2-hour (or astral flow- I've seen both terms to refer to a Primal's ultimate move) deals damage based on the pillars in the field, the more intact they are the less damage you take, that is why DDs need to deal with feathers fast. Be mindful she will spawn feathers 3 times, twice near her and once in the edges of the field
    (1)

  3. #3
    Player
    Kerikeron's Avatar
    Join Date
    Sep 2013
    Posts
    20
    Character
    Milka Kerikeron
    World
    Leviathan
    Main Class
    Pugilist Lv 50
    It just seems like you're not catching the patterns.

    When Garuda disappears, that means she's doing a one of her one hits. First one will be from where she spawns, second from center, third from where you spawn. You should make sure you never miss this.

    Garuda will also summon plumes/feathers that will try to attack the rocks. They need to die. The less rocks you have up during her reckoning, the more damage your party will take from it. During the reckoning, you don't have to stand behind the rocks, but it's a good idea to have all but your DPS stand on top of you for a quick Cure III and Cure II your tank. (I'd recommend leveling THM for surecast and swiftcast)

    The center phase you just have to watch out for when she disappears and get to the opposite side of the arena from where she spawns. I forget the pattern for this one, but I think first one is from her spawn.
    (0)

  4. #4
    Player
    Shyluv's Avatar
    Join Date
    Aug 2013
    Posts
    652
    Character
    Ahraliah Moon
    World
    Mateus
    Main Class
    Conjurer Lv 90
    One thing you could do to better see when she disappears is, move the party list in the HUD editor to a more convenient area. Even if it means you have to put it in the middle of the screen so it is kind of centered around the tank/garuda. It might look odd and cluttered, but you can change it back when you aren't in an important fight.

    Other than that, I'm afraid I don't feel like I can give any tips. Everyone has their own play style that fits better for them. Though I may have misunderstood one part. If you are casting regen on yourself and the tank before the tank pulls, do not do that. The first regen tic will count as an over cure, and Garuda will target you immediately. Sometimes she will no matter if regen is on or not, though. But regen before a pull is a bad thing to do in a group setting.
    (0)

  5. #5
    Player
    Droptear's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    13
    Character
    Rainiris Droptear
    World
    Valefor
    Main Class
    Conjurer Lv 50
    @Skies Than
    The thing is that I don't see whne she's moving and what not. it's not after the whole party has move to the pillars with a big "Target is out of line of sight" on the screen that I realise. By then it's too late due to latency. Thanks for the explanation on her Ultimate.

    @Kerikero
    I don't get to see her disappear. I dont' get to see her, at all. I know she's on my screen but not in my eyes. She doesn't even give a sound alert. I turned off BGM to try to react quicker about it, but she doesn't make a sound.

    @Shyluv
    I'm totally trying that the next run. I'm casting both regens after Garuda does the first attack, along a Shroud of Saints.
    (0)
    1000 characters don't even start to cover whatever the chocobos I wanted to say.

  6. #6
    Player
    Richiealvian's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    534
    Character
    Rinoa Heartily
    World
    Tonberry
    Main Class
    Astrologian Lv 70
    I had this problem too! I wiped so many times before I found out. Here's an easy fix:

    The teleport is actually patterned. At the start of the fight, shift+F to her. Do your job as usual, and then as soon as she disappears from your shift+F, she will teleport to the north. In which you will hide behind the rocks in that manner.. After that, do shift+F again, and the next one will be south. Repeat once again, the third and last one should be the middle. That's for Garuda NM, but for HM it's North->Middle->East. Hope that helps! Also, on the 4th time she disappears, it will be a moderate AOE attack, in which you probably should have Medica prepared. (about 50-60% damage on everyone)
    (1)
    Last edited by Richiealvian; 09-11-2013 at 11:31 PM.

  7. #7
    Player
    Droptear's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    13
    Character
    Rainiris Droptear
    World
    Valefor
    Main Class
    Conjurer Lv 50
    Wow! Thanks! This is going to make a world of a difference!
    (0)
    1000 characters don't even start to cover whatever the chocobos I wanted to say.

  8. #8
    Player
    Blys's Avatar
    Join Date
    Sep 2013
    Posts
    5
    Character
    Xenombra Blys
    World
    Ultros
    Main Class
    Conjurer Lv 50
    By the way... I find out last night that in the last part, when she go back and try to destroye everyone with is wind attack... You can get out of the circle and get no damage whatsoever.
    (0)

  9. #9
    Player
    enthrop's Avatar
    Join Date
    Oct 2011
    Posts
    16
    Character
    Fleecy Blanket
    World
    Excalibur
    Main Class
    Conjurer Lv 16
    I have a question.. I'm a WHM who has yet to do this fight. How's your MP through the fight? Do you end with nearly no MP and had to use ethers, or can I be more liberal with medica's and keeping regen on people. Can I HOLY the plumes, or is that too mana intensive?
    (0)

  10. #10
    Player
    Skies's Avatar
    Join Date
    Nov 2011
    Location
    Ul'Dah
    Posts
    1,723
    Character
    Y'ahte Tia
    World
    Zalera
    Main Class
    Gladiator Lv 90
    Done this as a DD, but I can at least attest to you that you don't want to holy the plumes unless you got pinpoint precision on your healing, did not seem to be like you would ever have sufficient breathing space to use Holy
    (0)

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