Results -9 to 0 of 15

Threaded View

  1. #4
    Player
    Velo_Vandore's Avatar
    Join Date
    Aug 2011
    Posts
    374
    Character
    Bynder Whitehowler
    World
    Phoenix
    Main Class
    Conjurer Lv 60
    Regarding the /autoheal concept, it brings the Final Fantasy XII gambits to mind. Some enjoyed planning the auto-behaviors strategically and found it rewarding to sit back and watch the results during battle, while others detested the idea as players can just find good gambits online and have a cheap and easy win.

    Personally I loved the gambits because in my opinion there was always something to think about during a boss battle, and the gambits could not carry you entirely. So again, I think play testing would be required. If it turns out that targeting efficiency is the main or only thing which separates a good healer from a bad one, I would be really dissapointed. There should be enough strategic / reactive thought taking place that spamming /autoheal would not = a free win.
    (1)
    Last edited by Velo_Vandore; 09-03-2013 at 11:21 PM.