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  1. #18
    Player
    IndigoHawk's Avatar
    Join Date
    Aug 2013
    Posts
    276
    Character
    Yslera Ravshana
    World
    Cactuar
    Main Class
    Gladiator Lv 60
    Tanks lose aggro because of bad tanks, DPS, and healers.

    In a recent dungeon, DPS attacked different targets even after I asked them to attack my first target and marked it. I adapted by holding aggro on 2 out of 3 enemies. I could have held all aggro if DPS were more skilled.

    I mark a target if there are adds or confusion about which enemy to attack. (Using a shield lob + mark macro may be a good idea if the group has trouble coordinating.) Marking isn't necessary when DPS attack the tank's first target and assist the tank working through enemies weakest to strongest. Healers can help with aggro by waiting a bit on the first heal (to let the tank establish general aggro) and using the appropriate level of heal (to not generate unnecessary threat).

    Tips
    - Monitor enemy threat indicators. Ease off to avoid aggro.
    - The long GCD requires coordination to avoid aggro. It may take a few seconds for the tank to complete threat skills to reclaim aggro.
    (1)
    Last edited by IndigoHawk; 09-04-2013 at 06:30 AM.